Files
Torch/Torch.Server/Initializer.cs

285 lines
9.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using NLog;
using NLog.Targets;
using Sandbox.Engine.Utils;
using Torch.Utils;
using VRage.FileSystem;
namespace Torch.Server
{
public class Initializer
{
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
private bool _init;
private const string STEAMCMD_DIR = "steamcmd";
private const string STEAMCMD_ZIP = "temp.zip";
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
private const string RUNSCRIPT = @"force_install_dir ../
login anonymous
app_update 298740
quit";
private TorchConfig _config;
private TorchServer _server;
private string _basePath;
public TorchConfig Config => _config;
public TorchServer Server => _server;
public Initializer(string basePath)
{
_basePath = basePath;
}
public bool Initialize(string[] args)
{
if (_init)
return false;
#if !DEBUG
AppDomain.CurrentDomain.UnhandledException += HandleException;
#endif
#if DEBUG
//enables logging debug messages when built in debug mode. Amazing.
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "main");
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "console");
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "wpf");
LogManager.ReconfigExistingLoggers();
Log.Debug("Debug logging enabled.");
#endif
// This is what happens when Keen is bad and puts extensions into the System namespace.
if (!Enumerable.Contains(args, "-noupdate"))
RunSteamCmd();
var basePath = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
var apiSource = Path.Combine(basePath, "DedicatedServer64", "steam_api64.dll");
var apiTarget = Path.Combine(basePath, "steam_api64.dll");
if (!File.Exists(apiTarget))
{
File.Copy(apiSource, apiTarget);
}
else if (File.GetLastWriteTime(apiTarget) < File.GetLastWriteTime(apiSource))
{
File.Delete(apiTarget);
File.Copy(apiSource, apiTarget);
}
var havokSource = Path.Combine(basePath, "DedicatedServer64", "Havok.dll");
var havokTarget = Path.Combine(basePath, "Havok.dll");
if (!File.Exists(havokTarget))
{
File.Copy(havokSource, havokTarget);
}
else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
{
File.Delete(havokTarget);
File.Copy(havokSource, havokTarget);
}
_config = InitConfig();
if (!_config.Parse(args))
return false;
if (!string.IsNullOrEmpty(_config.WaitForPID))
{
try
{
var pid = int.Parse(_config.WaitForPID);
var waitProc = Process.GetProcessById(pid);
Log.Info("Continuing in 5 seconds.");
Log.Warn($"Waiting for process {pid} to close");
while (!waitProc.HasExited)
{
Console.Write(".");
Thread.Sleep(1000);
}
}
catch
{
// ignored
}
}
_init = true;
return true;
}
public void Run()
{
_server = new TorchServer(_config);
var init = Task.Run(() => _server.Init()).ContinueWith(x =>
{
if (!x.IsFaulted)
return;
Log.Error("Error initializing server.");
LogException(x.Exception);
});
if (!_config.NoGui)
{
if (_config.Autostart)
init.ContinueWith(x => _server.Start());
Log.Info("Showing UI");
#if !DEBUG
if (!_config.IndependentConsole)
{
Console.SetOut(TextWriter.Null);
NativeMethods.FreeConsole();
}
#endif
new TorchUI(_server).ShowDialog();
}
else
{
init.Wait();
_server.Start();
}
}
private TorchConfig InitConfig()
{
var configName = "Torch.cfg";
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
if (File.Exists(configName))
{
Log.Info($"Loading config {configPath}");
return TorchConfig.LoadFrom(configPath);
}
else
{
Log.Info($"Generating default config at {configPath}");
var config = new TorchConfig {InstancePath = Path.GetFullPath("Instance")};
config.Save(configPath);
return config;
}
}
public static void RunSteamCmd()
{
var log = LogManager.GetLogger("SteamCMD");
if (!Directory.Exists(STEAMCMD_DIR))
{
Directory.CreateDirectory(STEAMCMD_DIR);
}
if (!File.Exists(RUNSCRIPT_PATH))
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
if (!File.Exists(STEAMCMD_PATH))
{
try
{
log.Info("Downloading SteamCMD.");
using (var client = new WebClient())
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
File.Delete(STEAMCMD_ZIP);
log.Info("SteamCMD downloaded successfully!");
}
catch (Exception e)
{
log.Error("Failed to download SteamCMD, unable to update the DS.");
log.Error(e);
return;
}
}
log.Info("Checking for DS updates.");
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
{
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
};
var cmd = Process.Start(steamCmdProc);
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited)
{
log.Info(cmd.StandardOutput.ReadToEnd());
Thread.Sleep(100);
}
}
private void LogException(Exception ex)
{
if (ex is AggregateException ag)
{
foreach (var e in ag.InnerExceptions)
LogException(e);
return;
}
Log.Fatal(ex);
if (ex is ReflectionTypeLoadException extl)
{
foreach (var exl in extl.LoaderExceptions)
LogException(exl);
return;
}
if (ex.InnerException != null)
{
LogException(ex.InnerException);
}
}
private void HandleException(object sender, UnhandledExceptionEventArgs e)
{
_server.FatalException = true;
var ex = (Exception)e.ExceptionObject;
LogException(ex);
if (MyFakes.ENABLE_MINIDUMP_SENDING)
{
string path = Path.Combine(MyFileSystem.UserDataPath, "Minidump.dmp");
Log.Info($"Generating minidump at {path}");
Log.Error("Keen broke the minidump, sorry.");
//MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
//MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
}
LogManager.Flush();
if (_config.RestartOnCrash)
{
Console.WriteLine("Restarting in 5 seconds.");
Thread.Sleep(5000);
var exe = typeof(Program).Assembly.Location;
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
Process.Start(exe, _config.ToString());
}
else
{
MessageBox.Show("Torch encountered a fatal error and needs to close. Please check the logs for details.");
}
Process.GetCurrentProcess().Kill();
}
}
}