
all libs are now packed into directory jenkins file is back some directives to get net48 supported too
147 lines
5.8 KiB
C#
147 lines
5.8 KiB
C#
using System;
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using System.IO;
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using NLog;
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using NLog.Config;
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using NLog.Targets;
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using Torch.API;
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using Torch.Utils;
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namespace Torch.Server
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{
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internal static class Program
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{
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[STAThread]
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public static void Main(string[] args)
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{
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var context = CreateApplicationContext();
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SetupLogging();
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var oldTorchCfg = Path.Combine(context.TorchDirectory.FullName, "Torch.cfg");
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var torchCfg = Path.Combine(context.InstanceDirectory.FullName, "Torch.cfg");
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if (File.Exists(oldTorchCfg))
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File.Move(oldTorchCfg, torchCfg);
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var config = Persistent<TorchConfig>.Load(torchCfg);
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config.Data.InstanceName = context.InstanceName;
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config.Data.InstancePath = context.InstanceDirectory.FullName;
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if (!config.Data.Parse(args))
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{
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Console.WriteLine("Invalid arguments");
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Environment.Exit(1);
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}
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var handler = new UnhandledExceptionHandler(config.Data);
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AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
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var initializer = new Initializer(config);
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if (!initializer.Initialize(args))
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Environment.Exit(1);
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#if DEBUG
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TorchLauncher.Launch(context.TorchDirectory.FullName, context.GameBinariesDirectory.FullName);
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#else
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TorchLauncher.Launch(context.TorchDirectory.FullName, Path.Combine(context.TorchDirectory.FullName, "torch64"),
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context.GameBinariesDirectory.FullName);
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#endif
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CopyNative();
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initializer.Run();
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}
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private static void CopyNative()
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{
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var log = LogManager.GetLogger("TorchLauncher");
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if (ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
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{
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log.Warn("Torch directory is readonly. You should copy steam_api64.dll, Havok.dll from bin manually");
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return;
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}
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try
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{
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var apiSource = Path.Combine(ApplicationContext.Current.GameBinariesDirectory.FullName, "steam_api64.dll");
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var apiTarget = Path.Combine(ApplicationContext.Current.GameFilesDirectory.FullName, "steam_api64.dll");
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if (!File.Exists(apiTarget))
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{
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File.Copy(apiSource, apiTarget);
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}
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else if (File.GetLastWriteTime(apiTarget) < ApplicationContext.Current.GameBinariesDirectory.LastWriteTime)
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{
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File.Delete(apiTarget);
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File.Copy(apiSource, apiTarget);
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}
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var havokSource = Path.Combine(ApplicationContext.Current.GameBinariesDirectory.FullName, "Havok.dll");
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var havokTarget = Path.Combine(ApplicationContext.Current.GameFilesDirectory.FullName, "Havok.dll");
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if (!File.Exists(havokTarget))
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{
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File.Copy(havokSource, havokTarget);
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}
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else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
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{
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File.Delete(havokTarget);
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File.Copy(havokSource, havokTarget);
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}
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}
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catch (UnauthorizedAccessException)
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{
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// file is being used by another process, probably previous torch has not been closed yet
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}
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catch (Exception e)
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{
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log.Error(e);
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}
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}
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private static void SetupLogging()
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{
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var oldNlog = Path.Combine(ApplicationContext.Current.TorchDirectory.FullName, "NLog.config");
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var newNlog = Path.Combine(ApplicationContext.Current.InstanceDirectory.FullName, "NLog.config");
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if (File.Exists(oldNlog) && !File.ReadAllText(oldNlog).Contains("FlowDocument"))
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File.Move(oldNlog, newNlog);
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else if (!File.Exists(newNlog))
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using (var f = File.Create(newNlog))
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typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
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Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
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TorchLogManager.RegisterTargets(Environment.GetEnvironmentVariable("TORCH_LOG_EXTENSIONS_PATH") ??
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Path.Combine(ApplicationContext.Current.InstanceDirectory.FullName, "LoggingExtensions"));
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TorchLogManager.SetConfiguration(new XmlLoggingConfiguration(newNlog));
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}
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private static IApplicationContext CreateApplicationContext()
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{
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var isService = Environment.GetEnvironmentVariable("TORCH_SERVICE")
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?.Equals(bool.TrueString, StringComparison.OrdinalIgnoreCase) ?? false;
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var workingDir = AppContext.BaseDirectory;
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var gamePath = Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir;
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var binDir = Path.Combine(gamePath, "DedicatedServer64");
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Directory.SetCurrentDirectory(gamePath);
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var instanceName = Environment.GetEnvironmentVariable("TORCH_INSTANCE") ?? "Instance";
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string instancePath;
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if (Path.IsPathRooted(instanceName))
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{
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instancePath = instanceName;
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instanceName = Path.GetDirectoryName(instanceName);
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}
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else
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{
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instancePath = Directory.CreateDirectory(instanceName).FullName;
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}
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return new ApplicationContext(new(workingDir), new(gamePath), new(binDir),
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new(instancePath), instanceName, isService);
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}
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}
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}
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