179 lines
8.8 KiB
C#
179 lines
8.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Xml.Serialization;
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using Newtonsoft.Json;
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using NLog;
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using Torch.API;
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using Torch.Views;
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using VRage.Game;
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namespace Torch.Server
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{
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// TODO: redesign this gerbage
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public class TorchConfig : CommandLine, ITorchConfig, INotifyPropertyChanged
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{
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private static Logger _log = LogManager.GetLogger("Config");
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public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
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public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
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private string _instancePath = Path.GetFullPath("Instance");
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private string _instanceName = "Instance";
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private bool _autostart;
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private bool _restartOnCrash;
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private bool _noGui;
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private bool _getPluginUpdates = true;
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private bool _getTorchUpdates = true;
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private int _tickTimeout = 60;
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private bool _localPlugins;
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private bool _disconnectOnRestart;
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private string _chatName = "Server";
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private string _chatColor = "Red";
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private bool _enableWhitelist = false;
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private List<ulong> _whitelist = new List<ulong>();
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private int _windowWidth = 980;
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private int _windowHeight = 588;
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private bool _independentConsole = false;
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private bool _enableAsserts = false;
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private int _fontSize = 16;
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private UGCServiceType _ugcServiceType = UGCServiceType.Steam;
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/// <inheritdoc />
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[Arg("instancename", "The name of the Torch instance.")]
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[Display(Name = "Instance Name", Description = "The name of the Torch instance.", GroupName = "Server")]
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public string InstanceName { get => _instanceName; set => Set(value, ref _instanceName); }
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/// <inheritdoc />
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[Arg("instancepath", "Server data folder where saves and mods are stored.")]
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[Display(Name = "Instance Path", Description = "Server data folder where saves and mods are stored.", GroupName = "Server")]
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public string InstancePath
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{
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get => _instancePath;
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set => Set(value, ref _instancePath);
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}
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/// <inheritdoc />
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[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
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public bool NoUpdate { get; set; }
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/// <inheritdoc />
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[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
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public bool ForceUpdate { get; set; }
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/// <summary>
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/// Permanent flag to ALWAYS automatically start the server
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/// </summary>
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[Display(Name = "Auto Start", Description = "Permanent flag to ALWAYS automatically start the server.", GroupName = "Server")]
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public bool Autostart { get => _autostart; set => Set(value, ref _autostart); }
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/// <summary>
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/// Temporary flag to automatically start the server only on the next run
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/// </summary>
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[Arg("autostart", "Start the server immediately.")]
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[XmlIgnore]
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public bool TempAutostart { get; set; }
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/// <inheritdoc />
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[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
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[Display(Name = "Restart On Crash", Description = "Automatically restart the server if it crashes.", GroupName = "Server")]
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public bool RestartOnCrash { get => _restartOnCrash; set => Set(value, ref _restartOnCrash); }
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/// <inheritdoc />
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[Arg("nogui", "Do not show the Torch UI.")]
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[Display(Name = "No GUI", Description = "Do not show the Torch UI.", GroupName = "Window")]
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public bool NoGui { get => _noGui; set => Set(value, ref _noGui); }
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/// <inheritdoc />
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[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
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public string WaitForPID { get; set; }
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/// <inheritdoc />
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[Display(Name = "Update Torch", Description = "Check every start for new versions of torch.", GroupName = "Server")]
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public bool GetTorchUpdates { get => _getTorchUpdates; set => Set(value, ref _getTorchUpdates); }
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/// <inheritdoc />
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[Display(Name = "Update Plugins", Description = "Check every start for new versions of plugins.", GroupName = "Server")]
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public bool GetPluginUpdates { get => _getPluginUpdates; set => Set(value, ref _getPluginUpdates); }
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/// <inheritdoc />
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[Display(Name = "Watchdog Timeout", Description = "Watchdog timeout (in seconds).", GroupName = "Server")]
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public int TickTimeout { get => _tickTimeout; set => Set(value, ref _tickTimeout); }
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/// <inheritdoc />
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[Arg("plugins", "Starts Torch with the given plugin GUIDs (space delimited).")]
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public List<Guid> Plugins { get; set; } = new List<Guid>();
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[Arg("localplugins", "Loads all pluhins from disk, ignores the plugins defined in config.")]
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[Display(Name = "Local Plugins", Description = "Loads all pluhins from disk, ignores the plugins defined in config.", GroupName = "In-Game")]
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public bool LocalPlugins { get => _localPlugins; set => Set(value, ref _localPlugins); }
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[Arg("disconnect", "When server restarts, all clients are rejected to main menu to prevent auto rejoin.")]
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[Display(Name = "Auto Disconnect", Description = "When server restarts, all clients are rejected to main menu to prevent auto rejoin.", GroupName = "In-Game")]
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public bool DisconnectOnRestart { get => _disconnectOnRestart; set => Set(value, ref _disconnectOnRestart); }
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[Display(Name = "Chat Name", Description = "Default name for chat from gui, broadcasts etc..", GroupName = "In-Game")]
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public string ChatName { get => _chatName; set => Set(value, ref _chatName); }
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[Display(Name = "Chat Color", Description = "Default color for chat from gui, broadcasts etc.. (Red, Blue, White, Green)", GroupName = "In-Game")]
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public string ChatColor { get => _chatColor; set => Set(value, ref _chatColor); }
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[Display(Name = "Enable Whitelist", Description = "Enable Whitelist to prevent random players join while maintance, tests or other.", GroupName = "In-Game")]
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public bool EnableWhitelist { get => _enableWhitelist; set => Set(value, ref _enableWhitelist); }
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[Display(Name = "Whitelist", Description = "Collection of whitelisted steam ids.", GroupName = "In-Game")]
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public List<ulong> Whitelist { get => _whitelist; set => Set(value, ref _whitelist); }
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[Display(Name = "Width", Description = "Default window width.", GroupName = "Window")]
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public int WindowWidth { get => _windowWidth; set => Set(value, ref _windowWidth); }
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[Display(Name = "Height", Description = "Default window height", GroupName = "Window")]
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public int WindowHeight { get => _windowHeight; set => Set(value, ref _windowHeight); }
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[Display(Name = "Font Size", Description = "Font size for logging text box. (default is 16)", GroupName = "Window")]
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public int FontSize { get => _fontSize; set => Set(value, ref _fontSize); }
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[Display(Name = "UGC Service Type", Description = "Service for downloading mods", GroupName = "Server")]
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public UGCServiceType UgcServiceType
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{
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get => _ugcServiceType;
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set => Set(value, ref _ugcServiceType);
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}
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public string LastUsedTheme { get; set; } = "Torch Theme";
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//Prevent reserved players being written to disk, but allow it to be read
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//remove this when ReservedPlayers is removed
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private bool ShouldSerializeReservedPlayers() => false;
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[Arg("console", "Keeps a separate console window open after the main UI loads.")]
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[Display(Name = "Independent Console", Description = "Keeps a separate console window open after the main UI loads.", GroupName = "Window")]
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public bool IndependentConsole { get => _independentConsole; set => Set(value, ref _independentConsole); }
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[XmlIgnore]
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[Arg("testplugin", "Path to a plugin to debug. For development use only.")]
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public string TestPlugin { get; set; }
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[Arg("asserts", "Enable Keen's assert logging.")]
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[Display(Name = "Enable Asserts", Description = "Enable Keen's assert logging.", GroupName = "Server")]
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public bool EnableAsserts { get => _enableAsserts; set => Set(value, ref _enableAsserts); }
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public event PropertyChangedEventHandler PropertyChanged;
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public TorchConfig() { }
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protected void Set<T>(T value, ref T field, [CallerMemberName] string callerName = default)
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{
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field = value;
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(callerName));
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}
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// for backward compatibility
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public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
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}
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}
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