Files
Torch/Torch.API/Managers/INetworkManager.cs
Westin Miller d9ef60d4e8 Client manager components
- ReflectedManager now supports MemberInfo and event replacement
- New chat manager interfaces for both client and server
- New multiplayer manager interfaces for both client and server
2017-08-31 16:27:54 -07:00

46 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage;
using VRage.Library.Collections;
using VRage.Network;
namespace Torch.API.Managers
{
/// <summary>
/// API for the network intercept.
/// </summary>
public interface INetworkManager : IManager
{
/// <summary>
/// Register a network handler.
/// </summary>
void RegisterNetworkHandler(INetworkHandler handler);
/// <summary>
/// Unregister a network handler.
/// </summary>
/// <returns>true if the handler was unregistered, false if it wasn't registered to begin with</returns>
bool UnregisterNetworkHandler(INetworkHandler handler);
}
/// <summary>
/// Handler for multiplayer network messages.
/// </summary>
public interface INetworkHandler
{
/// <summary>
/// Returns if the handler can process the call site.
/// </summary>
bool CanHandle(CallSite callSite);
/// <summary>
/// Processes a network message.
/// </summary>
/// <returns>true if the message should be discarded</returns>
bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);
}
}