217 lines
9.4 KiB
XML
217 lines
9.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7E01635C-3B67-472E-BCD6-C5539564F214}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Torch</RootNamespace>
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<AssemblyName>Torch</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>bin\x64\Release\Torch.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
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<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Octokit, Version=0.24.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Octokit.0.24.0\lib\net45\Octokit.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="Sandbox.Common">
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<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders">
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<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers">
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<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SteamSDK">
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<HintPath>..\GameBinaries\SteamSDK.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.IO.Compression.FileSystem" />
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="VRage">
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<HintPath>..\GameBinaries\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Audio">
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<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Dedicated">
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<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game.XmlSerializers">
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<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Native">
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<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.OpenVRWrapper">
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<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ChatMessage.cs" />
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<Compile Include="SaveGameStatus.cs" />
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<Compile Include="Collections\KeyTree.cs" />
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<Compile Include="Collections\ObservableDictionary.cs" />
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<Compile Include="Collections\RollingAverage.cs" />
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<Compile Include="CommandLine.cs" />
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<Compile Include="Commands\CategoryAttribute.cs" />
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<Compile Include="Commands\Command.cs" />
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<Compile Include="Commands\CommandAttribute.cs" />
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<Compile Include="Commands\CommandModule.cs" />
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<Compile Include="Commands\CommandContext.cs" />
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<Compile Include="Commands\CommandManager.cs" />
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<Compile Include="Commands\CommandTree.cs" />
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<Compile Include="Commands\Permissions\PermissionAttribute.cs" />
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<Compile Include="Commands\Permissions\PermissonsSystem.cs" />
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<Compile Include="Commands\TorchCommands.cs" />
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<Compile Include="Managers\ChatManager.cs" />
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<Compile Include="Managers\EntityManager.cs" />
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<Compile Include="Managers\FilesystemManager.cs" />
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<Compile Include="Managers\Manager.cs" />
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<Compile Include="Managers\NetworkManager\NetworkHandlerBase.cs" />
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<Compile Include="Managers\NetworkManager\NetworkManager.cs" />
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<Compile Include="Managers\MultiplayerManager.cs" />
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<Compile Include="Managers\UpdateManager.cs" />
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<Compile Include="Persistent.cs" />
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<Compile Include="PluginManifest.cs" />
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<Compile Include="Reflection.cs" />
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<Compile Include="Managers\ScriptingManager.cs" />
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<Compile Include="TorchBase.cs" />
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<Compile Include="SteamService.cs" />
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<Compile Include="TorchPluginBase.cs" />
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<Compile Include="ViewModels\ModViewModel.cs" />
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<Compile Include="Collections\MTObservableCollection.cs" />
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<Compile Include="Extensions\MyPlayerCollectionExtensions.cs" />
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<Compile Include="SteamHelper.cs" />
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<Compile Include="Extensions\StringExtensions.cs" />
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<Compile Include="ViewModels\PlayerViewModel.cs" />
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<Compile Include="ViewModels\ViewModel.cs" />
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<Compile Include="Managers\PluginManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ViewModels\PluginViewModel.cs" />
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<Compile Include="Views\CollectionEditor.xaml.cs">
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<DependentUpon>CollectionEditor.xaml</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Torch.API\Torch.API.csproj">
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<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
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<Name>Torch.API</Name>
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<Private>True</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Page Include="Views\CollectionEditor.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |