Files
Torch/Torch.Client/UI/TorchNavScreen.cs

50 lines
1.8 KiB
C#

using Sandbox;
using Sandbox.Game.Gui;
using Sandbox.Graphics.GUI;
using VRage;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchNavScreen : MyGuiScreenBase
{
private MyGuiControlElementGroup _elementGroup;
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
_elementGroup = new MyGuiControlElementGroup();
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
var num = 0;
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
}, GuiSounds.MouseClick, 1f, null);
Controls.Add(myGuiControlButton);
_elementGroup.Add(myGuiControlButton);
CloseButtonEnabled = true;
}
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
{
foreach (MyGuiControlBase current in _elementGroup)
if (current.HasFocus && obj.SelectedElement != current)
FocusedControl = obj.SelectedElement;
}
public override string GetFriendlyName() => "Torch";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}