113 lines
4.7 KiB
C#
113 lines
4.7 KiB
C#
using System;
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using System.IO;
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.Configuration.Xml;
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using NLog;
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using NLog.Config;
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using NLog.Targets;
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using Torch.API;
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using Torch.Utils;
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namespace Torch.Server
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{
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internal static class Program
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{
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[MTAThread]
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public static void Main(string[] args)
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{
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var configurationBuilder = new ConfigurationBuilder()
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.AddEnvironmentVariables("TORCH")
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.AddCommandLine(args);
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var configuration = configurationBuilder.Build();
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var context = CreateApplicationContext(configuration);
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SetupLogging(context, configuration);
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var config = SetupConfiguration(context, configurationBuilder, out configuration);
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var handler = new UnhandledExceptionHandler(config.Data);
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AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
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var initializer = new Initializer(config);
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if (!initializer.Initialize(configuration))
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Environment.Exit(1);
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#if DEBUG
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TorchLauncher.Launch(context.TorchDirectory.FullName, context.GameBinariesDirectory.FullName);
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#else
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TorchLauncher.Launch(context.TorchDirectory.FullName, Path.Combine(context.TorchDirectory.FullName, "torch64"),
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context.GameBinariesDirectory.FullName);
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#endif
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initializer.Run();
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}
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private static void SetupLogging(IApplicationContext context, IConfiguration configuration)
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{
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var oldNlog = Path.Combine(context.TorchDirectory.FullName, "NLog.config");
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var newNlog = configuration.GetValue("loggingConfigPath", Path.Combine(context.InstanceDirectory.FullName, "NLog.config"));
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if (File.Exists(oldNlog) && !File.ReadAllText(oldNlog).Contains("FlowDocument"))
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File.Move(oldNlog, newNlog);
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else if (!File.Exists(newNlog))
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using (var f = File.Create(newNlog!))
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typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
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Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
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TorchLogManager.RegisterTargets(configuration.GetValue("loggingExtensionsPath",
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Path.Combine(
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context.InstanceDirectory.FullName,
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"LoggingExtensions")));
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TorchLogManager.SetConfiguration(new XmlLoggingConfiguration(newNlog));
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}
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private static Persistent<TorchConfig> SetupConfiguration(IApplicationContext context,
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IConfigurationBuilder builder,
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out IConfigurationRoot configuration)
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{
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var oldTorchCfg = Path.Combine(context.TorchDirectory.FullName, "Torch.cfg");
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var torchCfg = Path.Combine(context.InstanceDirectory.FullName, "Torch.cfg");
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if (File.Exists(oldTorchCfg))
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File.Move(oldTorchCfg, torchCfg);
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builder.AddXmlFile(torchCfg, true, true);
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configuration = builder.Build();
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var config = new Persistent<TorchConfig>(torchCfg, configuration.Get<TorchConfig>() ?? new());
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config.Data.InstanceName = context.InstanceName;
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config.Data.InstancePath = context.InstanceDirectory.FullName;
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return config;
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}
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private static IApplicationContext CreateApplicationContext(IConfiguration configuration)
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{
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var isService = configuration.GetValue("service", false);
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var workingDir = AppContext.BaseDirectory;
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var gamePath = configuration.GetValue("gamePath", workingDir);
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var binDir = Path.Combine(gamePath, "DedicatedServer64");
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var instanceName = configuration.GetValue("instanceName", "Instance");
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string instancePath;
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if (Path.IsPathRooted(instanceName))
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{
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instancePath = instanceName;
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instanceName = Path.GetDirectoryName(instanceName);
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}
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else
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{
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instancePath = Directory.CreateDirectory(instanceName!).FullName;
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}
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Directory.SetCurrentDirectory(gamePath);
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return new ApplicationContext(new(workingDir), new(gamePath), new(binDir),
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new(instancePath), instanceName, isService);
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}
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}
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}
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