Files
Torch/Torch.Server/TorchConfig.cs
2019-02-20 20:20:09 -05:00

134 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Xml.Serialization;
using Newtonsoft.Json;
using NLog;
namespace Torch.Server
{
// TODO: redesign this gerbage
public class TorchConfig : CommandLine, ITorchConfig
{
private static Logger _log = LogManager.GetLogger("Config");
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
/// <inheritdoc />
[Arg("instancename", "The name of the Torch instance.")]
public string InstanceName { get; set; }
/// <inheritdoc />
[Arg("instancepath", "Server data folder where saves and mods are stored.")]
public string InstancePath { get; set; }
/// <inheritdoc />
[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
public bool NoUpdate { get; set; }
/// <inheritdoc />
[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
public bool ForceUpdate { get; set; }
/// <inheritdoc />
[Arg("autostart", "Start the server immediately.")]
public bool Autostart { get; set; }
/// <inheritdoc />
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
public bool RestartOnCrash { get; set; }
/// <inheritdoc />
[Arg("nogui", "Do not show the Torch UI.")]
public bool NoGui { get; set; }
/// <inheritdoc />
[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
public string WaitForPID { get; set; }
/// <inheritdoc />
public bool GetTorchUpdates { get; set; } = true;
/// <inheritdoc />
public bool GetPluginUpdates { get; set; } = true;
/// <inheritdoc />
public int TickTimeout { get; set; } = 60;
/// <inheritdoc />
public List<string> Plugins { get; set; } = new List<string>();
public bool EnableWhitelist { get; set; } = false;
public HashSet<ulong> Whitelist { get; set; } = new HashSet<ulong>();
internal Point WindowSize { get; set; } = new Point(800, 600);
internal Point WindowPosition { get; set; } = new Point();
public string LastUsedTheme { get; set; } = "Torch Theme";
//TODO: REMOVE ME BY JULY 2019
[Obsolete("Use vanilla reserved slot config")]
public HashSet<ulong> ReservedPlayers { get; set; } = new HashSet<ulong>();
//Prevent reserved players being written to disk, but allow it to be read
//remove this when ReservedPlayers is removed
private bool ShouldSerializeReservedPlayers() => false;
[Arg("console", "Keeps a separate console window open after the main UI loads.")]
public bool IndependentConsole { get; set; } = false;
[XmlIgnore]
private string _path;
public TorchConfig() : this("Torch") { }
public TorchConfig(string instanceName = "Torch", string instancePath = null)
{
InstanceName = instanceName;
InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated");
}
public static TorchConfig LoadFrom(string path)
{
try
{
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.OpenRead(path))
{
var config = (TorchConfig)ser.Deserialize(f);
config._path = path;
return config;
}
}
catch (Exception e)
{
_log.Error(e);
return null;
}
}
public bool Save(string path = null)
{
if (path == null)
path = _path;
else
_path = path;
try
{
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.Create(path))
ser.Serialize(f, this);
return true;
}
catch (Exception e)
{
_log.Error(e);
return false;
}
}
}
}