Files
Torch/Torch.Server/Program.cs
z__ 1c92f69bd4 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
2022-02-02 14:28:53 +07:00

60 lines
1.8 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.ServiceProcess;
using System.Text;
using System.Threading;
#if TORCH_SERVICE
using Microsoft.VisualBasic.Devices;
#endif
using NLog;
using NLog.Fluent;
using NLog.Targets;
using Torch.Utils;
namespace Torch.Server
{
internal static class Program
{
/// <remarks>
/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
/// </remarks>
[STAThread]
public static void Main(string[] args)
{
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
//Ensures that all the files are downloaded in the Torch directory.
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory!.FullName;
var binDir = Path.Combine(workingDir, "DedicatedServer64");
Directory.SetCurrentDirectory(workingDir);
if (Directory.Exists(binDir))
foreach (var file in Directory.GetFiles(binDir, "System.*.dll"))
{
File.Delete(file);
}
TorchLauncher.Launch(workingDir, binDir);
// Breaks on Windows Server 2019
#if TORCH_SERVICE
if (!new ComputerInfo().OSFullName.Contains("Server 2019") && !Environment.UserInteractive)
{
using (var service = new TorchService(args))
ServiceBase.Run(service);
return;
}
#endif
var initializer = new Initializer(workingDir);
if (!initializer.Initialize(args))
return;
initializer.Run();
}
}
}