meh
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@@ -1,4 +1,5 @@
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using System;
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using System.IO;
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using System.Linq;
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using java.io;
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using java.lang;
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@@ -7,6 +8,7 @@ using java.time;
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using java.util;
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using java.util.concurrent;
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using LuckPerms.Torch.Extensions;
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using LuckPerms.Torch.Utils.Extensions;
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using me.lucko.luckperms.common.plugin.bootstrap;
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using me.lucko.luckperms.common.plugin.classpath;
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using me.lucko.luckperms.common.plugin.logging;
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@@ -18,6 +20,7 @@ using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Plugins;
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using Torch.Server.Managers;
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using Path = java.nio.file.Path;
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namespace LuckPerms.Torch.Impl;
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@@ -30,8 +33,9 @@ public class LpTorchBootstrap : LuckPermsBootstrap
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public CountDownLatch EnableLatch { get; } = new(1);
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private readonly ITorchServer _torch;
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private readonly ITorchPlugin _torchPlugin;
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private readonly string _configDir;
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private readonly Path _configDir;
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private readonly Path _dataDir;
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public LpTorchPlugin Plugin { get; }
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public LpTorchBootstrap(ITorchServer torch, ITorchPlugin torchPlugin, ILogger logger, string configDir)
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@@ -39,13 +43,15 @@ public class LpTorchBootstrap : LuckPermsBootstrap
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_pluginLogger = new NLogPluginLogger(logger);
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_torch = torch;
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_torchPlugin = torchPlugin;
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_configDir = configDir;
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var configDirInfo = Directory.CreateDirectory(configDir);
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_configDir = Paths.get(configDirInfo.FullName);
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_dataDir = Paths.get(configDirInfo.CreateSubdirectory("data").FullName);
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Plugin = new(this, torch);
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}
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public ITorchPlugin GetTorchPlugin() => _torchPlugin;
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public Path getDataDirectory() => Paths.get(_configDir, "data");
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public Path getDataDirectory() => _dataDir;
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public string identifyClassLoader(ClassLoader classLoader) => classLoader.toString();
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@@ -56,7 +62,7 @@ public class LpTorchBootstrap : LuckPermsBootstrap
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public SchedulerAdapter getScheduler() => _schedulerAdapter ??= new LpSchedulerAdapter(this, _torch);
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public Path getConfigDirectory() => Paths.get(_configDir);
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public Path getConfigDirectory() => _configDir;
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public bool isPlayerOnline(UUID uuid) =>
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_torch.CurrentSession?.Managers.GetManager<MultiplayerManagerDedicated>().Players
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