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91
LightPerms.TorchCommands/LightPerms.TorchCommands.csproj
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91
LightPerms.TorchCommands/LightPerms.TorchCommands.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<PlatformTarget>x64</PlatformTarget>
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<LangVersion>10</LangVersion>
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<UseWpf>true</UseWpf>
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<TorchDir>$(SolutionDir)TorchBinaries\</TorchDir>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DebugType>none</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c">
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<HintPath>$(TorchDir)NLog.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Net.Http" />
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<Reference Include="Torch">
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<HintPath>$(TorchDir)Torch.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Torch.API">
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<HintPath>$(TorchDir)Torch.API.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Torch.Server">
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<HintPath>$(TorchDir)Torch.Server.exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Network, Version=1.0.53.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>$(TorchDir)DedicatedServer64\VRage.Network.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="PropertyChanged.Fody" Version="3.4.0" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\LightPerms\LightPerms.csproj" Private="false" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<None Update="manifest.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Target Name="CopyToTorch" AfterTargets="Build">
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<ZipDirectory DestinationFile="$(TorchDir)Plugins\$(AssemblyName).zip" SourceDirectory="$(TargetDir)" Overwrite="true" />
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</Target>
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</Project>
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