add luckperms plugin
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72
LuckPerms.Loader/Plugin.cs
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72
LuckPerms.Loader/Plugin.cs
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using System.IO.Compression;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using NLog;
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using Torch;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Plugins;
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using Torch.Managers;
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namespace LuckPerms.Loader;
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public class Plugin : TorchPluginBase
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{
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private static readonly ITorchPlugin MainPluginInstance;
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private static readonly ILogger Log = LogManager.GetLogger("LuckPerms.Loader");
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static Plugin()
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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var torch = (ITorchServer)TorchBase.Instance;
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#pragma warning restore CS0618 // Type or member is obsolete
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var dir = new DirectoryInfo(Path.Combine(torch.InstancePath, "cache", "luckperms.loader"));
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if (dir.Exists)
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dir.Delete(true);
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Log.Info($"Extracting cache to {dir}");
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using (var pluginStream = typeof(Plugin).Assembly.GetManifestResourceStream("plugin.zip")!)
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using (var archive = new ZipArchive(pluginStream, ZipArchiveMode.Read))
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archive.ExtractToDirectory(dir.FullName);
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Log.Info("Injecting LuckPerms");
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AppDomain.CurrentDomain.AssemblyResolve += (_, args) =>
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{
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var fileName = args.Name[..args.Name.IndexOf(',')];
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var path = Path.Combine(dir.FullName, fileName + ".dll");
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return File.Exists(path) ? Assembly.LoadFile(path) : null;
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};
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var mainAssembly = Assembly.LoadFile(Path.Combine(dir.FullName, "LuckPerms.Torch.dll"));
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var pluginType = mainAssembly.GetType("LuckPerms.Torch.Plugin", true)!;
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// a hacky way to configure JVM
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RuntimeHelpers.RunClassConstructor(pluginType.TypeHandle);
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TorchBase.RegisterAuxAssembly(mainAssembly);
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MainPluginInstance = (ITorchPlugin)Activator.CreateInstance(pluginType)!;
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if (MainPluginInstance is not TorchPluginBase pluginBase) return;
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pluginBase.Manifest = PluginManifest.Load(Path.Combine(dir.FullName, "manifest.xml"));
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pluginBase.StoragePath = torch.InstancePath;
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}
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public override void Init(ITorchBase torch)
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{
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var pluginManager = torch.Managers.GetManager<PluginManager>();
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pluginManager._plugins.Remove(Manifest.Guid);
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pluginManager._plugins.Add(Manifest.Guid, MainPluginInstance);
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MainPluginInstance.Init(torch);
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Log.Info("Injected successfully");
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}
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}
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