Files
TorchPlugins/LuckPerms.Loader/Plugin.cs
2023-11-09 19:47:20 +07:00

72 lines
2.4 KiB
C#

using System.IO.Compression;
using System.Reflection;
using System.Runtime.CompilerServices;
using NLog;
using Torch;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Plugins;
using Torch.Managers;
namespace LuckPerms.Loader;
public class Plugin : TorchPluginBase
{
private static readonly ITorchPlugin MainPluginInstance;
private static readonly ILogger Log = LogManager.GetLogger("LuckPerms.Loader");
static Plugin()
{
#pragma warning disable CS0618 // Type or member is obsolete
var torch = (ITorchServer)TorchBase.Instance;
#pragma warning restore CS0618 // Type or member is obsolete
var dir = new DirectoryInfo(Path.Combine(torch.InstancePath, "cache", "luckperms.loader"));
if (dir.Exists)
dir.Delete(true);
Log.Info($"Extracting cache to {dir}");
using (var pluginStream = typeof(Plugin).Assembly.GetManifestResourceStream("plugin.zip")!)
using (var archive = new ZipArchive(pluginStream, ZipArchiveMode.Read))
archive.ExtractToDirectory(dir.FullName);
Log.Info("Injecting LuckPerms");
AppDomain.CurrentDomain.AssemblyResolve += (_, args) =>
{
var fileName = args.Name[..args.Name.IndexOf(',')];
var path = Path.Combine(dir.FullName, fileName + ".dll");
return File.Exists(path) ? Assembly.LoadFile(path) : null;
};
var mainAssembly = Assembly.LoadFile(Path.Combine(dir.FullName, "LuckPerms.Torch.dll"));
var pluginType = mainAssembly.GetType("LuckPerms.Torch.Plugin", true)!;
// a hacky way to configure JVM
RuntimeHelpers.RunClassConstructor(pluginType.TypeHandle);
TorchBase.RegisterAuxAssembly(mainAssembly);
MainPluginInstance = (ITorchPlugin)Activator.CreateInstance(pluginType)!;
if (MainPluginInstance is not TorchPluginBase pluginBase) return;
pluginBase.Manifest = PluginManifest.Load(Path.Combine(dir.FullName, "manifest.xml"));
pluginBase.StoragePath = torch.InstancePath;
}
public override void Init(ITorchBase torch)
{
var pluginManager = torch.Managers.GetManager<PluginManager>();
pluginManager._plugins.Remove(Manifest.Guid);
pluginManager._plugins.Add(Manifest.Guid, MainPluginInstance);
MainPluginInstance.Init(torch);
Log.Info("Injected successfully");
}
}