Files
TorchPlugins/LuckPerms.Torch/Plugin.cs
2023-11-09 19:47:20 +07:00

80 lines
2.2 KiB
C#

using System;
using System.IO;
using java.lang;
using java.util;
using LuckPerms.Torch.Impl;
using NLog;
using Sandbox;
using Torch;
using Torch.API;
using Exception = System.Exception;
using Object = java.lang.Object;
namespace LuckPerms.Torch;
public class Plugin : TorchPluginBase
{
static Plugin()
{
// for some fucking reason if jvm is getting initialized in some other place - it throws
// happens only on framework and most likely related to its retarded types initialization rules
_ = new Object();
Locale.setDefault(Locale.ENGLISH);
}
public static readonly ILogger Log = LogManager.GetLogger("LuckPerms");
private LpTorchBootstrap? _bootstrap;
public override void Init(ITorchBase torch)
{
base.Init(torch);
Torch.GameStateChanged += TorchOnGameStateChanged;
_bootstrap = new((ITorchServer)Torch, this, Log, Path.Combine(StoragePath, "luckperms"));
try
{
Log.Info("Initializing LuckPerms");
_bootstrap.Plugin.load();
}
catch (Exception e)
{
Log.Fatal(e);
throw;
}
finally
{
_bootstrap.LoadLatch.countDown();
}
}
private void TorchOnGameStateChanged(MySandboxGame game, TorchGameState newState)
{
if (_bootstrap is null)
throw new InvalidOperationException("Plugin is not initialized");
switch (newState)
{
case TorchGameState.Loading:
try
{
Log.Info("Loading LuckPerms");
Thread.currentThread().setContextClassLoader(LpDependencyManager.CurrentClassLoader);
_bootstrap.Plugin.enable();
}
catch (Exception e)
{
Log.Fatal(e);
throw;
}
finally
{
_bootstrap.EnableLatch.countDown();
}
break;
case TorchGameState.Unloading:
Log.Info("Unloading LuckPerms");
_bootstrap.Plugin.disable();
break;
}
}
}