This commit is contained in:
zznty
2022-10-28 01:58:54 +07:00
commit 0108e8679f
9 changed files with 321 additions and 0 deletions

5
.gitignore vendored Normal file
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bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/

16
CringeLauncher.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CringeLauncher", "CringeLauncher\CringeLauncher.csproj", "{219C897E-452D-49B5-80C4-F3008718C16A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{219C897E-452D-49B5-80C4-F3008718C16A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{219C897E-452D-49B5-80C4-F3008718C16A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{219C897E-452D-49B5-80C4-F3008718C16A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{219C897E-452D-49B5-80C4-F3008718C16A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.2.2" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="2.9.0" IncludeAssets="compile" PrivateAssets="all" />
<PackageReference Include="NLog" Version="5.0.5" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13" IncludeAssets="compile" PrivateAssets="all" />
<PackageReference Include="System.Diagnostics.PerformanceCounter" Version="6.0.1" />
<PackageReference Include="System.Management" Version="6.0.0" />
<PackageReference Include="System.Private.ServiceModel" Version="4.10.0" />
</ItemGroup>
<Target Name="Unfuckit" AfterTargets="Build">
<Delete Files="$(OutputPath)$(AssemblyName).deps.json" />
</Target>
</Project>

131
CringeLauncher/Launcher.cs Normal file
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using HarmonyLib;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Platform.VideoMode;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Localization;
using SpaceEngineers.Game;
using SpaceEngineers.Game.Achievements;
using SpaceEngineers.Game.GUI;
using VRage;
using VRage.EOS;
using VRage.FileSystem;
using VRage.Game;
using VRage.GameServices;
using VRage.Mod.Io;
using VRage.Platform.Windows;
using VRage.Steam;
using VRage.UserInterface;
using VRageRender;
namespace CringeLauncher;
public class Launcher : IDisposable
{
private const uint AppId = 244850U;
private SpaceEngineersGame? _game;
private readonly Harmony _harmony = new("CringeLauncher");
public void Initialize(string[] args)
{
_harmony.PatchAll(typeof(Launcher).Assembly);
InitTexts();
SpaceEngineersGame.SetupBasicGameInfo();
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion.GetValueOrDefault();
MyVRageWindows.Init(MyPerGameSettings.BasicGameInfo.ApplicationName, MySandboxGame.Log,
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
MyPerGameSettings.BasicGameInfo.ApplicationName),
false, false);
MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName,
MyVRage.Platform.System.GetAppDataPath(), true, 3, () =>
{
MyFakes.VOICE_CHAT_MIC_SENSITIVITY = MySandboxGame.Config.MicSensitivity;
MyPlatformGameSettings.VOICE_CHAT_AUTOMATIC_ACTIVATION = MySandboxGame.Config.AutomaticVoiceChatActivation;
});
MyVRage.Platform.Init();
InitUgc();
SpaceEngineersGame.SetupPerGameSettings();
MySandboxGame.InitMultithreading();
MyVRage.Platform.System.OnThreadpoolInitialized();
InitRender();
MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
_game = new(args);
}
public void Run() => _game?.Run();
#region Keen shit
private static void InitTexts()
{
MyLanguage.ObtainCurrentOSCulture();
var textsPath = Path.Combine(MyFileSystem.RootPath, "Content\\Data\\Localization\\CoreTexts");
var hashSet = new HashSet<MyLanguagesEnum>();
MyTexts.LoadSupportedLanguages(textsPath, hashSet);
if (!MyTexts.Languages.TryGetValue(MyLanguage.GetOsLanguageCurrentOfficial(), out var description) &&
!MyTexts.Languages.TryGetValue(MyLanguagesEnum.English, out description))
return;
MyTexts.LoadTexts(textsPath, description.CultureName, description.SubcultureName);
}
private static void InitUgc()
{
var steamGameService = MySteamGameService.Create(false, AppId);
MyServiceManager.Instance.AddService(steamGameService);
var aggregator = new MyServerDiscoveryAggregator();
MySteamGameService.InitNetworking(false, steamGameService, MyPerGameSettings.GameName, aggregator);
MyEOSService.InitNetworking(false, MyPerGameSettings.GameName, steamGameService, "xyza7891964JhtVD93nm3nZp8t1MbnhC",
"AKGM16qoFtct0IIIA8RCqEIYG4d4gXPPDNpzGuvlhLA", "24b1cd652a18461fa9b3d533ac8d6b5b",
"1958fe26c66d4151a327ec162e4d49c8", "07c169b3b641401496d352cad1c905d6",
"https://retail.epicgames.com/", MyEOSService.CreatePlatform(),
MyPlatformGameSettings.VERBOSE_NETWORK_LOGGING, ArraySegment<string>.Empty, aggregator,
MyMultiplayer.Channels);
MyServiceManager.Instance.AddService<IMyServerDiscovery>(aggregator);
MyServiceManager.Instance.AddService(MySteamGameService.CreateMicrophone());
MyGameService.WorkshopService.AddAggregate(MySteamUgcService.Create(AppId, steamGameService));
var modUgc = MyModIoService.Create(MyServiceManager.Instance.GetService<IMyGameService>(), "spaceengineers", "264",
"1fb4489996a5e8ffc6ec1135f9985b5b", "331", "f2b64abe55452252b030c48adc0c1f0e",
MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, false);
modUgc.IsConsentGiven = MySandboxGame.Config.ModIoConsent;
MyGameService.WorkshopService.AddAggregate(modUgc);
MySpaceEngineersAchievements.Initialize();
}
private static void InitRender()
{
var renderQualityHint = MyVRage.Platform.Render.GetRenderQualityHint();
var preset = MyGuiScreenOptionsGraphics.GetPreset(renderQualityHint);
MyRenderProxy.Settings.User = MyVideoSettingsManager
.GetGraphicsSettingsFromConfig(ref preset, renderQualityHint > MyRenderPresetEnum.CUSTOM)
.PerformanceSettings.RenderSettings;
MyRenderProxy.Settings.EnableAnsel = MyPlatformGameSettings.ENABLE_ANSEL;
MyRenderProxy.Settings.EnableAnselWithSprites = MyPlatformGameSettings.ENABLE_ANSEL_WITH_SPRITES;
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
_ = new MyEngine();
MyRenderProxy.Initialize(new MyDX11Render(MyRenderProxy.Settings));
}
#endregion
public void Dispose()
{
_game?.Dispose();
MyGameService.ShutDown();
MyInitializer.InvokeAfterRun();
MyVRage.Done();
}
}

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using System.Collections.Concurrent;
using System.Collections.Immutable;
using System.Reflection;
using HarmonyLib;
using VRage.Scripting;
namespace CringeLauncher.Patches;
[HarmonyPatch]
public static class ScriptCompilerInitializationPatch
{
private static MethodInfo TargetMethod()
{
return AccessTools.Method(Type.GetType("VRage.Scripting.MyVRageScriptingInternal, VRage.Scripting", true),
"Initialize");
}
private static bool Prefix(Thread updateThread, Type[] referencedTypes, string[] symbols)
{
MyModWatchdog.Init(updateThread);
MyScriptCompiler.Static.AddImplicitIngameNamespacesFromTypes(referencedTypes);
MyScriptCompiler.Static.AddConditionalCompilationSymbols(symbols);
using var batch = MyScriptCompiler.Static.Whitelist.OpenBatch();
batch.AllowTypes(MyWhitelistTarget.ModApi, typeof(ConcurrentQueue<>));
batch.AllowNamespaceOfTypes(MyWhitelistTarget.Both, typeof(ImmutableArray));
return false;
}
}

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using System.Reflection;
using HarmonyLib;
using VRage.Scripting;
namespace CringeLauncher.Patches;
[HarmonyPatch]
public static class WhitelistAllowPatch
{
private static MethodInfo TargetMethod()
{
return AccessTools.Method(AccessTools.Inner(typeof(MyScriptWhitelist), "MyWhitelistBatch"), "AllowMembers");
}
private static void Prefix(ref MemberInfo[] members)
{
if (members.Any(b => b is null))
members = members.Where(b => b is { }).ToArray();
}
}

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using System.Collections.Concurrent;
using System.Collections.Immutable;
using System.ComponentModel;
using System.Text.RegularExpressions;
using HarmonyLib;
using VRage.FileSystem;
using VRage.Scripting;
namespace CringeLauncher.Patches;
[HarmonyPatch(typeof(MyScriptWhitelist), MethodType.Constructor, typeof(MyScriptCompiler))]
public static class WhitelistPatch
{
private static void Prefix(MyScriptCompiler scriptCompiler)
{
var baseDir = new FileInfo(typeof(Type).Assembly.Location).DirectoryName!;
scriptCompiler.AddReferencedAssemblies(
typeof(Type).Assembly.Location,
typeof(LinkedList<>).Assembly.Location,
typeof(Regex).Assembly.Location,
typeof(Enumerable).Assembly.Location,
typeof(ConcurrentBag<>).Assembly.Location,
typeof(ImmutableArray).Assembly.Location,
typeof(PropertyChangedEventArgs).Assembly.Location,
typeof(TypeConverter).Assembly.Location,
typeof(System.Diagnostics.TraceSource).Assembly.Location,
typeof(System.Security.Policy.Evidence).Assembly.Location,
Path.Combine(MyFileSystem.ExePath, "ProtoBuf.Net.dll"),
Path.Combine(MyFileSystem.ExePath, "ProtoBuf.Net.Core.dll"),
Path.Combine(baseDir, "netstandard.dll"),
Path.Combine(baseDir, "System.Runtime.dll"),
Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
Path.Combine(MyFileSystem.ExePath, "Sandbox.Common.dll"),
Path.Combine(MyFileSystem.ExePath, "Sandbox.Graphics.dll"),
Path.Combine(MyFileSystem.ExePath, "VRage.dll"),
Path.Combine(MyFileSystem.ExePath, "VRage.Library.dll"),
Path.Combine(MyFileSystem.ExePath, "VRage.Math.dll"),
Path.Combine(MyFileSystem.ExePath, "VRage.Game.dll"),
Path.Combine(MyFileSystem.ExePath, "VRage.Render.dll"),
Path.Combine(MyFileSystem.ExePath, "VRage.Input.dll"),
Path.Combine(MyFileSystem.ExePath, "SpaceEngineers.ObjectBuilders.dll"),
Path.Combine(MyFileSystem.ExePath, "SpaceEngineers.Game.dll"));
}
}

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using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using VRage.Scripting;
namespace CringeLauncher.Patches;
[HarmonyPatch]
public static class WhitelistRegistrationPatch
{
private static IEnumerable<MethodInfo> TargetMethods()
{
yield return AccessTools.Method(typeof(MyScriptWhitelist), "Register",
new[] { typeof(MyWhitelistTarget), typeof(INamespaceSymbol), typeof(Type) });
yield return AccessTools.Method(typeof(MyScriptWhitelist), "Register",
new[] { typeof(MyWhitelistTarget), typeof(ITypeSymbol), typeof(Type) });
}
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var ins = instructions.ToList();
var throwIns = ins.FindAll(b => b.opcode == OpCodes.Throw).Select(b => ins.IndexOf(b));
foreach (var index in throwIns)
{
var i = index;
do
{
ins[i] = new(OpCodes.Nop);
} while (ins[--i].opcode.OperandType != OperandType.ShortInlineBrTarget);
ins[index] = new(OpCodes.Ret);
}
return ins;
}
}

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CringeLauncher/Program.cs Normal file
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using System.Diagnostics;
using CringeLauncher;
#if DEBUG
while (!Debugger.IsAttached)
Thread.Sleep(100);
#endif
using var launcher = new Launcher();
launcher.Initialize(args);
launcher.Run();