first
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
vendored
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bin/
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obj/
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/packages/
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riderModule.iml
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/_ReSharper.Caches/
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16
CringeLauncher.sln
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16
CringeLauncher.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CringeLauncher", "CringeLauncher\CringeLauncher.csproj", "{219C897E-452D-49B5-80C4-F3008718C16A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{219C897E-452D-49B5-80C4-F3008718C16A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{219C897E-452D-49B5-80C4-F3008718C16A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{219C897E-452D-49B5-80C4-F3008718C16A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{219C897E-452D-49B5-80C4-F3008718C16A}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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25
CringeLauncher/CringeLauncher.csproj
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25
CringeLauncher/CringeLauncher.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="2.2.2" />
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="2.9.0" IncludeAssets="compile" PrivateAssets="all" />
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<PackageReference Include="NLog" Version="5.0.5" />
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<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13" IncludeAssets="compile" PrivateAssets="all" />
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<PackageReference Include="System.Diagnostics.PerformanceCounter" Version="6.0.1" />
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<PackageReference Include="System.Management" Version="6.0.0" />
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<PackageReference Include="System.Private.ServiceModel" Version="4.10.0" />
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</ItemGroup>
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<Target Name="Unfuckit" AfterTargets="Build">
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<Delete Files="$(OutputPath)$(AssemblyName).deps.json" />
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</Target>
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</Project>
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131
CringeLauncher/Launcher.cs
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131
CringeLauncher/Launcher.cs
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using HarmonyLib;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Platform.VideoMode;
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using Sandbox.Engine.Utils;
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using Sandbox.Game;
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using Sandbox.Game.Localization;
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using SpaceEngineers.Game;
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using SpaceEngineers.Game.Achievements;
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using SpaceEngineers.Game.GUI;
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using VRage;
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using VRage.EOS;
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using VRage.FileSystem;
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using VRage.Game;
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using VRage.GameServices;
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using VRage.Mod.Io;
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using VRage.Platform.Windows;
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using VRage.Steam;
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using VRage.UserInterface;
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using VRageRender;
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namespace CringeLauncher;
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public class Launcher : IDisposable
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{
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private const uint AppId = 244850U;
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private SpaceEngineersGame? _game;
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private readonly Harmony _harmony = new("CringeLauncher");
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public void Initialize(string[] args)
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{
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_harmony.PatchAll(typeof(Launcher).Assembly);
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InitTexts();
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SpaceEngineersGame.SetupBasicGameInfo();
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MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion.GetValueOrDefault();
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MyVRageWindows.Init(MyPerGameSettings.BasicGameInfo.ApplicationName, MySandboxGame.Log,
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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MyPerGameSettings.BasicGameInfo.ApplicationName),
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false, false);
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MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName,
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MyVRage.Platform.System.GetAppDataPath(), true, 3, () =>
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{
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MyFakes.VOICE_CHAT_MIC_SENSITIVITY = MySandboxGame.Config.MicSensitivity;
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MyPlatformGameSettings.VOICE_CHAT_AUTOMATIC_ACTIVATION = MySandboxGame.Config.AutomaticVoiceChatActivation;
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});
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MyVRage.Platform.Init();
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InitUgc();
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SpaceEngineersGame.SetupPerGameSettings();
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MySandboxGame.InitMultithreading();
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MyVRage.Platform.System.OnThreadpoolInitialized();
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InitRender();
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MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
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_game = new(args);
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}
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public void Run() => _game?.Run();
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#region Keen shit
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private static void InitTexts()
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{
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MyLanguage.ObtainCurrentOSCulture();
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var textsPath = Path.Combine(MyFileSystem.RootPath, "Content\\Data\\Localization\\CoreTexts");
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var hashSet = new HashSet<MyLanguagesEnum>();
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MyTexts.LoadSupportedLanguages(textsPath, hashSet);
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if (!MyTexts.Languages.TryGetValue(MyLanguage.GetOsLanguageCurrentOfficial(), out var description) &&
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!MyTexts.Languages.TryGetValue(MyLanguagesEnum.English, out description))
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return;
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MyTexts.LoadTexts(textsPath, description.CultureName, description.SubcultureName);
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}
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private static void InitUgc()
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{
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var steamGameService = MySteamGameService.Create(false, AppId);
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MyServiceManager.Instance.AddService(steamGameService);
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var aggregator = new MyServerDiscoveryAggregator();
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MySteamGameService.InitNetworking(false, steamGameService, MyPerGameSettings.GameName, aggregator);
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MyEOSService.InitNetworking(false, MyPerGameSettings.GameName, steamGameService, "xyza7891964JhtVD93nm3nZp8t1MbnhC",
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"AKGM16qoFtct0IIIA8RCqEIYG4d4gXPPDNpzGuvlhLA", "24b1cd652a18461fa9b3d533ac8d6b5b",
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"1958fe26c66d4151a327ec162e4d49c8", "07c169b3b641401496d352cad1c905d6",
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"https://retail.epicgames.com/", MyEOSService.CreatePlatform(),
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MyPlatformGameSettings.VERBOSE_NETWORK_LOGGING, ArraySegment<string>.Empty, aggregator,
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MyMultiplayer.Channels);
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MyServiceManager.Instance.AddService<IMyServerDiscovery>(aggregator);
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MyServiceManager.Instance.AddService(MySteamGameService.CreateMicrophone());
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MyGameService.WorkshopService.AddAggregate(MySteamUgcService.Create(AppId, steamGameService));
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var modUgc = MyModIoService.Create(MyServiceManager.Instance.GetService<IMyGameService>(), "spaceengineers", "264",
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"1fb4489996a5e8ffc6ec1135f9985b5b", "331", "f2b64abe55452252b030c48adc0c1f0e",
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MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, false);
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modUgc.IsConsentGiven = MySandboxGame.Config.ModIoConsent;
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MyGameService.WorkshopService.AddAggregate(modUgc);
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MySpaceEngineersAchievements.Initialize();
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}
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private static void InitRender()
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{
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var renderQualityHint = MyVRage.Platform.Render.GetRenderQualityHint();
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var preset = MyGuiScreenOptionsGraphics.GetPreset(renderQualityHint);
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MyRenderProxy.Settings.User = MyVideoSettingsManager
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.GetGraphicsSettingsFromConfig(ref preset, renderQualityHint > MyRenderPresetEnum.CUSTOM)
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.PerformanceSettings.RenderSettings;
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MyRenderProxy.Settings.EnableAnsel = MyPlatformGameSettings.ENABLE_ANSEL;
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MyRenderProxy.Settings.EnableAnselWithSprites = MyPlatformGameSettings.ENABLE_ANSEL_WITH_SPRITES;
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var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
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MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
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_ = new MyEngine();
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MyRenderProxy.Initialize(new MyDX11Render(MyRenderProxy.Settings));
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}
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#endregion
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public void Dispose()
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{
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_game?.Dispose();
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MyGameService.ShutDown();
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MyInitializer.InvokeAfterRun();
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MyVRage.Done();
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}
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}
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30
CringeLauncher/Patches/ScriptCompilerInitializationPatch.cs
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30
CringeLauncher/Patches/ScriptCompilerInitializationPatch.cs
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using System.Collections.Concurrent;
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using System.Collections.Immutable;
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using System.Reflection;
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using HarmonyLib;
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using VRage.Scripting;
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namespace CringeLauncher.Patches;
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[HarmonyPatch]
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public static class ScriptCompilerInitializationPatch
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{
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private static MethodInfo TargetMethod()
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{
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return AccessTools.Method(Type.GetType("VRage.Scripting.MyVRageScriptingInternal, VRage.Scripting", true),
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"Initialize");
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}
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private static bool Prefix(Thread updateThread, Type[] referencedTypes, string[] symbols)
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{
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MyModWatchdog.Init(updateThread);
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MyScriptCompiler.Static.AddImplicitIngameNamespacesFromTypes(referencedTypes);
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MyScriptCompiler.Static.AddConditionalCompilationSymbols(symbols);
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using var batch = MyScriptCompiler.Static.Whitelist.OpenBatch();
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batch.AllowTypes(MyWhitelistTarget.ModApi, typeof(ConcurrentQueue<>));
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batch.AllowNamespaceOfTypes(MyWhitelistTarget.Both, typeof(ImmutableArray));
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return false;
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}
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}
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20
CringeLauncher/Patches/WhitelistAllowPatch.cs
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20
CringeLauncher/Patches/WhitelistAllowPatch.cs
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using System.Reflection;
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using HarmonyLib;
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using VRage.Scripting;
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namespace CringeLauncher.Patches;
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[HarmonyPatch]
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public static class WhitelistAllowPatch
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{
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private static MethodInfo TargetMethod()
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{
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return AccessTools.Method(AccessTools.Inner(typeof(MyScriptWhitelist), "MyWhitelistBatch"), "AllowMembers");
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}
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private static void Prefix(ref MemberInfo[] members)
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{
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if (members.Any(b => b is null))
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members = members.Where(b => b is { }).ToArray();
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}
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}
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45
CringeLauncher/Patches/WhitelistPatch.cs
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45
CringeLauncher/Patches/WhitelistPatch.cs
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@@ -0,0 +1,45 @@
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using System.Collections.Concurrent;
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using System.Collections.Immutable;
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using System.ComponentModel;
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using System.Text.RegularExpressions;
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using HarmonyLib;
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using VRage.FileSystem;
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using VRage.Scripting;
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namespace CringeLauncher.Patches;
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[HarmonyPatch(typeof(MyScriptWhitelist), MethodType.Constructor, typeof(MyScriptCompiler))]
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public static class WhitelistPatch
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{
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private static void Prefix(MyScriptCompiler scriptCompiler)
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{
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var baseDir = new FileInfo(typeof(Type).Assembly.Location).DirectoryName!;
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scriptCompiler.AddReferencedAssemblies(
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typeof(Type).Assembly.Location,
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typeof(LinkedList<>).Assembly.Location,
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typeof(Regex).Assembly.Location,
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typeof(Enumerable).Assembly.Location,
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typeof(ConcurrentBag<>).Assembly.Location,
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typeof(ImmutableArray).Assembly.Location,
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typeof(PropertyChangedEventArgs).Assembly.Location,
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typeof(TypeConverter).Assembly.Location,
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typeof(System.Diagnostics.TraceSource).Assembly.Location,
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typeof(System.Security.Policy.Evidence).Assembly.Location,
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Path.Combine(MyFileSystem.ExePath, "ProtoBuf.Net.dll"),
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Path.Combine(MyFileSystem.ExePath, "ProtoBuf.Net.Core.dll"),
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Path.Combine(baseDir, "netstandard.dll"),
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Path.Combine(baseDir, "System.Runtime.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Common.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Graphics.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Library.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Math.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Game.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Render.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Input.dll"),
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Path.Combine(MyFileSystem.ExePath, "SpaceEngineers.ObjectBuilders.dll"),
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Path.Combine(MyFileSystem.ExePath, "SpaceEngineers.Game.dll"));
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}
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}
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37
CringeLauncher/Patches/WhitelistRegistrationPatch.cs
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37
CringeLauncher/Patches/WhitelistRegistrationPatch.cs
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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using Microsoft.CodeAnalysis;
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using VRage.Scripting;
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namespace CringeLauncher.Patches;
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[HarmonyPatch]
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public static class WhitelistRegistrationPatch
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{
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private static IEnumerable<MethodInfo> TargetMethods()
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{
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yield return AccessTools.Method(typeof(MyScriptWhitelist), "Register",
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new[] { typeof(MyWhitelistTarget), typeof(INamespaceSymbol), typeof(Type) });
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yield return AccessTools.Method(typeof(MyScriptWhitelist), "Register",
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new[] { typeof(MyWhitelistTarget), typeof(ITypeSymbol), typeof(Type) });
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}
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private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var ins = instructions.ToList();
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var throwIns = ins.FindAll(b => b.opcode == OpCodes.Throw).Select(b => ins.IndexOf(b));
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foreach (var index in throwIns)
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{
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var i = index;
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do
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{
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ins[i] = new(OpCodes.Nop);
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} while (ins[--i].opcode.OperandType != OperandType.ShortInlineBrTarget);
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ins[index] = new(OpCodes.Ret);
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}
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return ins;
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}
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}
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12
CringeLauncher/Program.cs
Normal file
12
CringeLauncher/Program.cs
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@@ -0,0 +1,12 @@
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using System.Diagnostics;
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using CringeLauncher;
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#if DEBUG
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while (!Debugger.IsAttached)
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Thread.Sleep(100);
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#endif
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using var launcher = new Launcher();
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launcher.Initialize(args);
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launcher.Run();
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Reference in New Issue
Block a user