add bootstrap and plugins prototype

This commit is contained in:
zznty
2024-10-10 00:38:19 +07:00
parent c7757a2279
commit 0933915c64
32 changed files with 1487 additions and 76 deletions

View File

@@ -1,40 +1,47 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<LangVersion>preview</LangVersion>
<TieredPGO>true</TieredPGO>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<RestoreAdditionalProjectSources>https://nuget.storage.yandexcloud.net/index.json</RestoreAdditionalProjectSources>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Publicize Include="VRage:VRage.Plugins.MyPlugins.LoadPlugins" />
<Publicize Include="VRage.Render11;VRage.Platform.Windows" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="dnlib" Version="4.4.0" />
<PackageReference Include="ImGui.NET.DirectX" Version="1.91.0.1" />
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Diagnostics.PerformanceCounter" Version="8.0.0" />
<PackageReference Include="System.Management" Version="8.0.0" />
<PackageReference Include="System.Private.ServiceModel" Version="4.10.3" />
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PluginLoader\PluginLoader.csproj" />
<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.106">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CringeBootstrap.Abstractions\CringeBootstrap.Abstractions.csproj" />
<ProjectReference Include="..\CringePlugins\CringePlugins.csproj" />
<ProjectReference Include="..\PluginLoader\PluginLoader.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="NativeMethods.txt" />
</ItemGroup>
<Target Name="Unfuckit" AfterTargets="Build">
<Delete Files="$(OutputPath)$(AssemblyName).deps.json" />
</Target>
</Project>