add bootstrap and plugins prototype
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@@ -1,40 +1,47 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<LangVersion>preview</LangVersion>
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<TieredPGO>true</TieredPGO>
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<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<RestoreAdditionalProjectSources>https://nuget.storage.yandexcloud.net/index.json</RestoreAdditionalProjectSources>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Publicize Include="VRage:VRage.Plugins.MyPlugins.LoadPlugins" />
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<Publicize Include="VRage.Render11;VRage.Platform.Windows" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="dnlib" Version="4.4.0" />
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<PackageReference Include="ImGui.NET.DirectX" Version="1.91.0.1" />
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<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="System.Diagnostics.PerformanceCounter" Version="8.0.0" />
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<PackageReference Include="System.Management" Version="8.0.0" />
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<PackageReference Include="System.Private.ServiceModel" Version="4.10.3" />
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<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\PluginLoader\PluginLoader.csproj" />
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<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
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<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.106">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CringeBootstrap.Abstractions\CringeBootstrap.Abstractions.csproj" />
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<ProjectReference Include="..\CringePlugins\CringePlugins.csproj" />
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<ProjectReference Include="..\PluginLoader\PluginLoader.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="NativeMethods.txt" />
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</ItemGroup>
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<Target Name="Unfuckit" AfterTargets="Build">
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<Delete Files="$(OutputPath)$(AssemblyName).deps.json" />
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</Target>
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</Project>
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