make patch target type reference explicit
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This commit is contained in:
zznty
2025-05-09 13:16:58 +07:00
parent 2a1b648f02
commit 17a8ba28b2
2 changed files with 2 additions and 2 deletions

View File

@@ -18,7 +18,7 @@
<Publicize Include="Sandbox.Game:Sandbox.Engine.Platform.Game.set_DrawThread" />
<Publicize Include="Sandbox.Game:Sandbox.MySandboxGame.form" />
<Publicize Include="Sandbox.Game:Sandbox.MySandboxGame.RenderThread_SizeChanged" />
<Publicize Include="VRage.Render;VRage.Render11;VRage.Platform.Windows;VRage.Scripting" IncludeCompilerGeneratedMembers="false" />
<Publicize Include="VRage.Render;VRage.Render11;VRage.Platform.Windows;VRage.Scripting;VRage.Input" IncludeCompilerGeneratedMembers="false" />
</ItemGroup>
<ItemGroup>

View File

@@ -20,7 +20,7 @@ internal static class InputPatch
return true;
}
[HarmonyPrefix, HarmonyPatch("VRage.Input.Keyboard.MyGuiLocalizedKeyboardState", "GetCurrentState")]
[HarmonyPrefix, HarmonyPatch(typeof(MyGuiLocalizedKeyboardState), nameof(MyGuiLocalizedKeyboardState.GetCurrentState))]
private static bool GetKeyboardStatePrefix(ref MyKeyboardState __result)
{
if (ImGuiHandler.Instance?.BlockKeys == true)