Add interface for gui handling so plugins can determine if inputs are being blocked or if the mouse is being drawn (etc)
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This commit is contained in:
2025-05-20 17:09:29 -04:00
parent 662aef1247
commit 2f492d9ed1
3 changed files with 42 additions and 9 deletions

View File

@@ -15,7 +15,7 @@ using Sandbox.Graphics.GUI;
namespace CringeLauncher;
internal class ImGuiHandler : IDisposable
internal sealed class ImGuiHandler : IGuiHandler, IDisposable
{
private DeviceContext? _deviceContext;
private int _blockKeysCounter;
@@ -25,16 +25,23 @@ internal class ImGuiHandler : IDisposable
public bool BlockKeys => _blockKeysCounter > 0;
public bool DrawMouse { get; private set; }
internal bool MouseToggle { get; set; }
internal bool MouseKey { get; set; }
public bool MouseToggle { get; set; }
public bool MouseKey { get; set; }
public bool Initialized => _init;
public static ImGuiHandler? Instance;
public static RenderTargetView? Rtv;
private readonly IRootRenderComponent _renderHandler = new RenderHandler();
private readonly IRootRenderComponent _renderHandler;
private static bool _init;
public ImGuiHandler()
{
_renderHandler = new RenderHandler(this);
}
public unsafe void Init(nint windowHandle, Device1 device, DeviceContext deviceContext)
{
_deviceContext = deviceContext;
@@ -84,7 +91,7 @@ internal class ImGuiHandler : IDisposable
else
_blockKeysCounter--;
DrawMouse = io.MouseDrawCursor || MouseToggle || MouseKey;
DrawMouse = io.MouseDrawCursor || MouseToggle || MouseKey;
var focusedScreen = MyScreenManager.GetScreenWithFocus(); //migrated logic from MyDX9Gui.Draw