Add interface for gui handling so plugins can determine if inputs are being blocked or if the mouse is being drawn (etc)
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This commit is contained in:
2025-05-20 17:09:29 -04:00
parent 662aef1247
commit 2f492d9ed1
3 changed files with 42 additions and 9 deletions

View File

@@ -0,0 +1,23 @@
namespace CringePlugins.Abstractions;
public interface IGuiHandler
{
/// <summary>
/// Whether or not the Gui Handler is blocking keys from the game's input system.
/// </summary>
bool BlockKeys { get; }
/// <summary>
/// Whether or not the Gui Handler is blocking mouse input (excluding position) from the game's input system.
/// </summary>
bool BlockMouse { get; }
/// <summary>
/// Whether or not the Gui Handler is drawing the mouse cursor via keybinds (does not include when the game is drawing the mouse cursor).
/// </summary>
bool DrawMouse { get; }
/// <summary>
/// Whether or not the Gui Handler is initialized.
/// </summary>
bool Initialized { get; }
}

View File

@@ -8,15 +8,18 @@ namespace CringePlugins.Render;
public sealed class RenderHandler : IRootRenderComponent
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private static RenderHandler? _current;
private static IGuiHandler? _guiHandler;
public static RenderHandler Current => _current ?? throw new InvalidOperationException("Render is not yet initialized");
public static IGuiHandler GuiHandler => _guiHandler ?? throw new InvalidOperationException("Render is not yet initialized");
private readonly ConcurrentBag<ComponentRegistration> _components = [];
internal RenderHandler()
internal RenderHandler(IGuiHandler guiHandler)
{
_current = this;
_guiHandler = guiHandler;
}
public void RegisterComponent<TComponent>(TComponent instance) where TComponent : IRenderComponent
@@ -29,7 +32,7 @@ public sealed class RenderHandler : IRootRenderComponent
#if DEBUG
ImGui.ShowDemoWindow();
#endif
foreach (var (instanceType, renderComponent) in _components)
{
try