WIP on inputs going through gui
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Build / Build Nuget package (CringeBootstrap.Abstractions) (push) Successful in 1m32s
Build / Build Nuget package (NuGet) (push) Successful in 2m13s
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@@ -21,6 +21,8 @@ internal class ImGuiHandler : IDisposable
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public static ImGuiHandler? Instance;
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public static RenderTargetView? Rtv;
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public ImGuiIOPtr Io { get; private set; }
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private readonly IRootRenderComponent _renderHandler = new RenderHandler();
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public unsafe void Init(nint windowHandle, Device1 device, DeviceContext deviceContext)
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@@ -29,14 +31,14 @@ internal class ImGuiHandler : IDisposable
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CreateContext();
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var io = GetIO();
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Io = GetIO();
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var path = Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "CringeLauncher", "imgui.ini");
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io.NativePtr->IniFilename = AnsiStringMarshaller.ConvertToUnmanaged(path);
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io.ConfigWindowsMoveFromTitleBarOnly = true;
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io.ConfigFlags |= ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable;
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Io.NativePtr->IniFilename = AnsiStringMarshaller.ConvertToUnmanaged(path);
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Io.ConfigWindowsMoveFromTitleBarOnly = true;
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Io.ConfigFlags |= ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable;
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ImGui_ImplWin32_Init(windowHandle);
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ImGui_ImplDX11_Init(device.NativePointer, deviceContext.NativePointer);
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