WIP on inputs going through gui
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This commit is contained in:
2024-11-08 01:13:36 -05:00
parent cca25e438d
commit 303b765940
2 changed files with 37 additions and 5 deletions

View File

@@ -2,6 +2,8 @@
using HarmonyLib;
using SharpDX.DXGI;
using VRage.Platform.Windows.Forms;
using SharpDX.Windows;
using System.Reflection;
namespace CringeLauncher.Patches;
@@ -19,4 +21,32 @@ public class RenderHookPatch
{
ImGuiHandler.Instance?.HookWindow((HWND)__instance.Handle);
}
[HarmonyPatch]
public static class RenderMessagePatches
{
[HarmonyTargetMethods]
private static IEnumerable<MethodInfo> TargetMethods()
{
yield return AccessTools.Method(typeof(MyGameForm), nameof(MyGameWindow.WndProc));
yield return AccessTools.Method(typeof(RenderForm), "WndProc");
}
[HarmonyPrefix]
private static bool WndProcPrefix(MyGameForm __instance, ref Message m)
{
if (ImGuiHandler.Instance is not { } handler)
return true;
if (m.Msg is >= 256 and <= 265)
return !handler.Io.WantTextInput;
if (__instance.ShowCursor && m.Msg is >= 512 and <= 526)
return !handler.Io.WantCaptureMouse;
return true;
}
}
}