Disable EOS networking due to memory leak in EOS SDK
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This commit is contained in:
2024-08-29 20:16:32 +04:00
parent 46d915911b
commit 319755c170

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@@ -111,12 +111,13 @@ private static void ConfigureSettings()
var aggregator = new MyServerDiscoveryAggregator();
MySteamGameService.InitNetworking(false, steamGameService, MyPerGameSettings.GameName, aggregator);
MyEOSService.InitNetworking(false, false, MyPerGameSettings.GameName, steamGameService, "xyza7891964JhtVD93nm3nZp8t1MbnhC",
"AKGM16qoFtct0IIIA8RCqEIYG4d4gXPPDNpzGuvlhLA", "24b1cd652a18461fa9b3d533ac8d6b5b",
"1958fe26c66d4151a327ec162e4d49c8", "07c169b3b641401496d352cad1c905d6",
"https://retail.epicgames.com/", MyEOSService.CreatePlatform(),
MyPlatformGameSettings.VERBOSE_NETWORK_LOGGING, ArraySegment<string>.Empty, aggregator,
MyMultiplayer.Channels);
// MyEOSService.InitNetworking(false, false, MyPerGameSettings.GameName, steamGameService, "xyza7891964JhtVD93nm3nZp8t1MbnhC",
// "AKGM16qoFtct0IIIA8RCqEIYG4d4gXPPDNpzGuvlhLA", "24b1cd652a18461fa9b3d533ac8d6b5b",
// "1958fe26c66d4151a327ec162e4d49c8", "07c169b3b641401496d352cad1c905d6",
// "https://retail.epicgames.com/", MyEOSService.CreatePlatform(),
// MyPlatformGameSettings.VERBOSE_NETWORK_LOGGING, ArraySegment<string>.Empty, aggregator,
// MyMultiplayer.Channels);
// EOS networking is disabled due to memory leak, waiting for update with EOSSDK >= 1.15.4
MyServiceManager.Instance.AddService<IMyServerDiscovery>(aggregator);