Wrap plugins in PluginWrapper to handle fatal errors in plugins
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@@ -2,7 +2,6 @@
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using System.Runtime.Loader;
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using CringeBootstrap.Abstractions;
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using CringePlugins.Utils;
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using dnlib.DotNet;
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using NLog;
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using SharedCringe.Loader;
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using VRage.Plugins;
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@@ -16,10 +15,12 @@ internal sealed class PluginInstance
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private readonly string _entrypointPath;
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private PluginAssemblyLoadContext? _context;
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private IPlugin? _instance;
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private Action? _openConfigAction;
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private IHandleInputPlugin? _handleInputInstance;
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private PluginWrapper? _wrappedInstance;
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private static readonly NLog.ILogger Log = LogManager.GetCurrentClassLogger();
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private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
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public PluginMetadata Metadata { get; }
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public PluginInstance(PluginMetadata metadata, string entrypointPath)
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@@ -67,6 +68,7 @@ internal sealed class PluginInstance
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}
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_handleInputInstance = _instance as IHandleInputPlugin;
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_wrappedInstance = new PluginWrapper(Metadata.Name, _instance);
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}
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public void RegisterLifetime()
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@@ -74,9 +76,9 @@ internal sealed class PluginInstance
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if (_instance is null)
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throw new InvalidOperationException("Must call Instantiate first");
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MyPlugins.m_plugins.Add(_instance);
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MyPlugins.m_plugins.Add(_wrappedInstance);
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if (_handleInputInstance is not null)
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MyPlugins.m_handleInputPlugins.Add(_handleInputInstance);
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MyPlugins.m_handleInputPlugins.Add(_wrappedInstance);
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}
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public void OpenConfig()
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72
CringePlugins/Loader/PluginWrapper.cs
Normal file
72
CringePlugins/Loader/PluginWrapper.cs
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@@ -0,0 +1,72 @@
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using NLog;
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using VRage.Plugins;
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namespace CringePlugins.Loader;
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//todo: we should patch Mysanboxgame.Run to log init of actual plugin names instead of pluginwrapper
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//also, maybe we could unload the plugin if there's an error?
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internal sealed class PluginWrapper(string name, IPlugin plugin) : IHandleInputPlugin
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{
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public bool HasError => LastException != null;
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public Exception? LastException { get; private set; } //todo: show exception when hovered in plugin menu?
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private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
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public void Dispose()
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{
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try
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{
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plugin.Dispose();
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}
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catch (Exception e)
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{
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Log.Error(e, "Error Disposing {Name}", name);
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LastException = e;
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}
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}
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public void HandleInput()
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{
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if (HasError || plugin is not IHandleInputPlugin input)
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return;
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try
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{
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input.HandleInput();
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}
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catch (Exception e)
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{
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Log.Error(e, "Error Updating {Name}", name);
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LastException = e;
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}
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}
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public void Init(object gameInstance)
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{
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try
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{
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plugin.Init(gameInstance);
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}
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catch (Exception e)
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{
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Log.Error(e, "Error Initializing {Name}", name);
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LastException = e;
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}
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}
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public void Update()
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{
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if (HasError)
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return;
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try
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{
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plugin.Update();
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}
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catch (Exception e)
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{
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Log.Error(e, "Error Updating {Name}", name);
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LastException = e;
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}
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}
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}
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