Fix DarkTardMissingNamespacePatch, add some compiler stuff from normal plugin loader, and some code cleanup
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@@ -30,14 +30,26 @@ public class LocalPlugin : PluginData
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}
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}
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public override Assembly GetAssembly()
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public override Assembly? GetAssembly()
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{
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if (File.Exists(Id))
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if (!File.Exists(Id)) return null;
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//prevent random unloading if being used by another process
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int maxRetries = 10;
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while (maxRetries > 0)
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{
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AppDomain.CurrentDomain.AssemblyResolve += LoadFromSameFolder;
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var a = Assembly.LoadFile(Id);
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Version = a.GetName().Version;
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return a;
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try
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{
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AppDomain.CurrentDomain.AssemblyResolve += LoadFromSameFolder;
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var a = Assembly.LoadFile(Id);
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Version = a?.GetName()?.Version ?? Version;
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return a;
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}
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catch (IOException)
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{
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LogFile.WriteLine($"Waiting to load {Id} because it's being used by another process");
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Thread.Sleep(250);
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maxRetries--;
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}
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}
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return null;
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@@ -55,27 +67,28 @@ public class LocalPlugin : PluginData
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Process.Start("explorer.exe", $"/select, \"{file}\"");
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}
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private Assembly LoadFromSameFolder(object sender, ResolveEventArgs args)
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private Assembly? LoadFromSameFolder(object sender, ResolveEventArgs args)
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{
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if (args.RequestingAssembly.IsDynamic)
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if (args.RequestingAssembly?.IsDynamic ?? false)
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return null;
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if (args.Name.Contains("0Harmony") || args.Name.Contains("SEPluginManager"))
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return null;
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var location = args.RequestingAssembly.Location;
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var location = args.RequestingAssembly?.Location;
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if (string.IsNullOrWhiteSpace(location) || !Path.GetFullPath(location)
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.StartsWith(Path.GetDirectoryName(Id),
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.StartsWith(Path.GetDirectoryName(Id)!,
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StringComparison.OrdinalIgnoreCase))
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return null;
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var folderPath = Path.GetDirectoryName(location);
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var folderPath = Path.GetDirectoryName(Id);
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if (string.IsNullOrEmpty(folderPath)) return null;
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var assemblyPath = Path.Combine(folderPath, new AssemblyName(args.Name).Name + ".dll");
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if (!File.Exists(assemblyPath))
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return null;
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var assembly = Assembly.LoadFile(assemblyPath);
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LogFile.WriteLine("Resolving " + assembly.GetName().Name + " for " + args.RequestingAssembly.FullName);
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LogFile.WriteLine("Resolving " + assembly.GetName().Name + " for " + args.RequestingAssembly?.FullName);
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var main = Main.Instance;
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if (!main.Config.IsEnabled(assemblyPath))
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