Add NotificationsComponent
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Build / Build Nuget package (NuGet) (push) Successful in 1m49s
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102
CringePlugins/Ui/NotificationsComponent.cs
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102
CringePlugins/Ui/NotificationsComponent.cs
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using CringePlugins.Abstractions;
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using HarmonyLib;
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using ImGuiNET;
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using System.Numerics;
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using VRage;
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using VRageRender;
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namespace CringePlugins.Ui;
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internal class NotificationsComponent : IRenderComponent
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{
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private static int _globalNotificationId;
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private const float TransitionTime = .5f;
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private const float YPadding = 5f;
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private static Vector2 _notificationSize = new(300, 75);
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private static readonly List<NotificationInstruction> Notifications = [];
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private static Size WindowSize => ((Form)MyVRage.Platform.Windows.Window).Size;
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private static float _time;
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public void OnFrame()
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{
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var y = 0f;
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var lastY = _notificationSize.Y;
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var viewportPos = ImGui.GetMainViewport().Pos;
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//todo: consider adding a limit to the number of messages that can be displayed at once
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for (var i = Notifications.Count; i-- > 0;)
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{
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var lerpMult = 0f;
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var notification = Notifications[i];
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var startDelta = _time - notification.StartTime;
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var endDelta = _time - notification.HideTime;
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var inTransition = true;
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if (startDelta is > 0f and < TransitionTime)
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{
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lerpMult = startDelta / TransitionTime;
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}
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else if (endDelta is > 0f and < TransitionTime)
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{
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lerpMult = 1f - (endDelta / TransitionTime);
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}
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else if (startDelta > 0f && endDelta < 0f)
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{
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lerpMult = 1f;
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inTransition = false;
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}
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y += (lastY + YPadding) * EaseInOutCubic(lerpMult);
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if (!inTransition && y < _notificationSize.Y + YPadding)
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y = _notificationSize.Y + YPadding;
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ImGui.SetNextWindowPos(new Vector2(WindowSize.Width, y * EaseInOutCubic(lerpMult)) - _notificationSize + viewportPos);
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ImGui.SetNextWindowSize(new Vector2(_notificationSize.X, 0f));
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Vector2 lastWinSize = Vector2.Zero;
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if (ImGui.Begin($"notification-{notification.GlobalId}", ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.Tooltip))
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{
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notification.RenderCallback?.Invoke();
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//todo: add indicator for when message will expire. probaby just want a rectangle at the bottom of the message
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//var fraction = Math.Min(1f, (_time - notification.StartTime) / (notification.HideTime - notification.StartTime));
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//ImGui.ProgressBar(fraction, new Vector2(_notificationSize.X, 10));
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lastWinSize = ImGui.GetWindowSize();
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ImGui.End();
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}
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lastY = lastWinSize.Y;
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}
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Notifications.RemoveAll(x => x.IsGarbage);
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_time += MyCommon.GetLastFrameDelta();
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}
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public static void SpawnNotification(float showTime, Action renderCallback)
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=> Notifications.Add(new NotificationInstruction(_globalNotificationId++, renderCallback, _time, _time + showTime));
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public static void SpawnNotification(float showTime, string text)
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=> Notifications.Add(new NotificationInstruction(_globalNotificationId++, () => ImGui.TextWrapped(text), _time, _time + showTime));
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private static float EaseInOutCubic(float x) => x < 0.5f
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? 4f * x * x * x
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: 1f - MathF.Pow((-2f * x + 2f), 3f) / 2f;
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private readonly struct NotificationInstruction(int id, Action renderCallback, float startTime, float hideTime)
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{
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public readonly int GlobalId = id;
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public readonly Action RenderCallback = renderCallback;
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public readonly float StartTime = startTime;
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public readonly float HideTime = hideTime;
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public readonly bool IsGarbage
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=> _time > HideTime + TransitionTime;
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}
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}
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