eos support is back
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@@ -1,5 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Loader;
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@@ -10,12 +9,14 @@ using CringePlugins.Loader;
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using CringePlugins.Render;
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using CringePlugins.Services;
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using CringePlugins.Splash;
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using Epic.OnlineServices.VRage;
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using HarmonyLib;
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using Microsoft.Extensions.DependencyInjection;
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using NLog;
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using Polly;
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using Polly.Extensions.Http;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Platform.VideoMode;
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using Sandbox.Engine.Utils;
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@@ -81,6 +82,7 @@ public class Launcher : ICorePlugin
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// hook up steam as we ship it inside base context as an override
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if (AssemblyLoadContext.GetLoadContext(typeof(Launcher).Assembly) is ICoreLoadContext coreLoadContext)
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NativeLibrary.SetDllImportResolver(typeof(Steamworks.Constants).Assembly, (name, _, _) => coreLoadContext.ResolveUnmanagedDll(name));
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NativeLibrary.SetDllImportResolver(typeof(EosService).Assembly, (name, _, _) => NativeLibrary.Load(Path.Join(AppContext.BaseDirectory, name)));
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_harmony.PatchAll(typeof(Launcher).Assembly);
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@@ -275,13 +277,12 @@ public class Launcher : ICorePlugin
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var aggregator = new MyServerDiscoveryAggregator();
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MySteamGameService.InitNetworking(false, steamGameService, MyPerGameSettings.GameName, aggregator);
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// MyEOSService.InitNetworking(false, false, MyPerGameSettings.GameName, steamGameService, "xyza7891964JhtVD93nm3nZp8t1MbnhC",
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// "AKGM16qoFtct0IIIA8RCqEIYG4d4gXPPDNpzGuvlhLA", "24b1cd652a18461fa9b3d533ac8d6b5b",
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// "1958fe26c66d4151a327ec162e4d49c8", "07c169b3b641401496d352cad1c905d6",
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// "https://retail.epicgames.com/", MyEOSService.CreatePlatform(),
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// MyPlatformGameSettings.VERBOSE_NETWORK_LOGGING, ArraySegment<string>.Empty, aggregator,
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// MyMultiplayer.Channels);
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// EOS networking is disabled due to memory leak, waiting for update with EOSSDK >= 1.15.4
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EosService.InitNetworking(false, false, MyPerGameSettings.GameName, steamGameService, "xyza7891964JhtVD93nm3nZp8t1MbnhC",
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"AKGM16qoFtct0IIIA8RCqEIYG4d4gXPPDNpzGuvlhLA", "24b1cd652a18461fa9b3d533ac8d6b5b",
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"1958fe26c66d4151a327ec162e4d49c8", "07c169b3b641401496d352cad1c905d6",
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"https://retail.epicgames.com/", EosService.CreatePlatform(),
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MyPlatformGameSettings.VERBOSE_NETWORK_LOGGING, ArraySegment<string>.Empty, aggregator,
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MyMultiplayer.Channels);
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MyServiceManager.Instance.AddService<IMyServerDiscovery>(aggregator);
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