Fix input handling
Keyboard input is blocked when a menu is receiving text input Mouse inputs are blocked when the mouse is visible and hovering over an imgui item
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@@ -18,6 +18,11 @@ internal class ImGuiHandler : IDisposable
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private DeviceContext? _deviceContext;
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private static nint _wndproc;
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public bool BlockMouse { get; private set; }
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public bool BlockKeys { get; private set; }
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public bool DrawMouse { get; private set; }
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public static ImGuiHandler? Instance;
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public static RenderTargetView? Rtv;
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@@ -65,7 +70,11 @@ internal class ImGuiHandler : IDisposable
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ImGui_ImplDX11_NewFrame();
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ImGui_ImplWin32_NewFrame();
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NewFrame();
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var io = GetIO();
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BlockMouse = io.WantCaptureMouse;
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BlockKeys = io.WantTextInput;
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DrawMouse = io.MouseDrawCursor;
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_renderHandler.OnFrame();
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Render();
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