embed plugin loader directly into the launcher
This commit is contained in:
138
PluginLoader/GUI/SplashScreen.cs
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138
PluginLoader/GUI/SplashScreen.cs
Normal file
@@ -0,0 +1,138 @@
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using System.Reflection;
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using Sandbox.Game;
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using VRage;
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namespace PluginLoader.GUI;
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public class SplashScreen : Form
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{
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private const float barWidth = 0.98f; // 98% of width
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private const float barHeight = 0.06f; // 6% of height
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private readonly RectangleF bar;
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private readonly PictureBox gifBox;
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private readonly bool invalid;
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private readonly Label lbl;
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private float barValue = float.NaN;
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public SplashScreen()
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{
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Image gif;
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if (Application.OpenForms.Count == 0 || !TryLoadImage(out gif))
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{
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invalid = true;
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return;
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}
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var defaultSplash = Application.OpenForms[0];
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Size = defaultSplash.Size;
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ClientSize = defaultSplash.ClientSize;
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MyVRage.Platform.Windows.HideSplashScreen();
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Name = "SplashScreenPluginLoader";
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TopMost = true;
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FormBorderStyle = FormBorderStyle.None;
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var barSize = new SizeF(Size.Width * barWidth, Size.Height * barHeight);
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var padding = (1 - barWidth) * Size.Width * 0.5f;
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var barStart = new PointF(padding, Size.Height - barSize.Height - padding);
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bar = new(barStart, barSize);
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var lblFont = new Font(FontFamily.GenericSansSerif, 12, FontStyle.Bold);
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lbl = new()
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{
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Name = "PluginLoaderInfo",
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Font = lblFont,
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BackColor = Color.Black,
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ForeColor = Color.White,
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MaximumSize = Size,
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Size = new(Size.Width, lblFont.Height),
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TextAlign = ContentAlignment.MiddleCenter,
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Location = new(0, (int)(barStart.Y - lblFont.Height - 1))
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};
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Controls.Add(lbl);
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gifBox = new()
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{
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Name = "PluginLoaderAnimation",
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Image = gif,
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Size = Size,
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AutoSize = false,
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SizeMode = PictureBoxSizeMode.StretchImage
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};
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Controls.Add(gifBox);
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gifBox.Paint += OnPictureBoxDraw;
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CenterToScreen();
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Show();
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ForceUpdate();
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}
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public object GameInfo { get; private set; }
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private bool TryLoadImage(out Image img)
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{
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try
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{
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var myAssembly = Assembly.GetExecutingAssembly();
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var myStream = myAssembly.GetManifestResourceStream("PluginLoader.splash.gif");
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img = new Bitmap(myStream);
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return true;
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}
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catch
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{
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img = null;
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return false;
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}
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}
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public void SetText(string msg)
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{
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if (invalid)
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return;
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lbl.Text = msg;
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barValue = float.NaN;
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gifBox.Invalidate();
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ForceUpdate();
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}
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public void SetBarValue(float percent = float.NaN)
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{
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if (invalid)
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return;
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barValue = percent;
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gifBox.Invalidate();
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ForceUpdate();
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}
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private void ForceUpdate()
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{
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Application.DoEvents();
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}
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private void OnPictureBoxDraw(object sender, PaintEventArgs e)
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{
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if (!float.IsNaN(barValue))
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{
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var graphics = e.Graphics;
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graphics.FillRectangle(Brushes.DarkSlateGray, bar);
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graphics.FillRectangle(Brushes.White, new RectangleF(bar.Location, new(bar.Width * barValue, bar.Height)));
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}
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}
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public void Delete()
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{
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if (invalid)
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return;
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gifBox.Paint -= OnPictureBoxDraw;
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Close();
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Dispose();
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ForceUpdate();
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MyVRage.Platform.Windows.ShowSplashScreen(MyPerGameSettings.BasicGameInfo.SplashScreenImage, new(0.7f, 0.7f));
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}
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}
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