embed plugin loader directly into the launcher
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83
PluginLoader/SteamAPI.cs
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83
PluginLoader/SteamAPI.cs
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using System.Reflection;
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using System.Text;
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using HarmonyLib;
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using Sandbox.Engine.Networking;
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using Steamworks;
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using VRage.Game;
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using VRage.Utils;
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using Parallel = ParallelTasks.Parallel;
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namespace PluginLoader;
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public static class SteamAPI
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{
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private static MethodInfo DownloadModsBlocking;
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public static bool IsSubscribed(ulong id)
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{
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var state = (EItemState)SteamUGC.GetItemState(new(id));
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return (state & EItemState.k_EItemStateSubscribed) == EItemState.k_EItemStateSubscribed;
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}
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public static void SubscribeToItem(ulong id)
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{
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SteamUGC.SubscribeItem(new(id));
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}
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public static void Update(IEnumerable<ulong> ids)
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{
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if (!ids.Any())
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return;
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var modItems =
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new List<MyObjectBuilder_Checkpoint.ModItem>(
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ids.Select(x => new MyObjectBuilder_Checkpoint.ModItem(x, "Steam")));
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LogFile.WriteLine($"Updating {modItems.Count} workshop items");
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// Source: MyWorkshop.DownloadWorldModsBlocking
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var result = new MyWorkshop.ResultData();
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var task = Parallel.Start(delegate { result = UpdateInternal(modItems); });
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while (!task.IsComplete)
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{
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MyGameService.Update();
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Thread.Sleep(10);
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}
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if (!result.Success)
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{
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var exceptions = task.Exceptions;
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if (exceptions != null && exceptions.Length > 0)
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{
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var sb = new StringBuilder();
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sb.AppendLine("An error occurred while updating workshop items:");
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foreach (var e in exceptions)
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sb.Append(e);
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LogFile.WriteLine(sb.ToString());
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}
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else
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{
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LogFile.WriteLine("Unable to update workshop items");
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}
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}
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}
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public static MyWorkshop.ResultData UpdateInternal(List<MyObjectBuilder_Checkpoint.ModItem> mods)
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{
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// Source: MyWorkshop.DownloadWorldModsBlockingInternal
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MyLog.Default.IncreaseIndent();
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var list = new List<WorkshopId>(mods.Select(x => new WorkshopId(x.PublishedFileId, x.PublishedServiceName)));
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if (DownloadModsBlocking == null)
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DownloadModsBlocking = AccessTools.Method(typeof(MyWorkshop), "DownloadModsBlocking");
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var resultData = (MyWorkshop.ResultData)DownloadModsBlocking.Invoke(mods, new object[]
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{
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mods, new MyWorkshop.ResultData { Success = true }, list, new MyWorkshop.CancelToken()
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});
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MyLog.Default.DecreaseIndent();
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return resultData;
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}
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}
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