disable mod script unloading for now
This commit is contained in:
@@ -1,67 +1,307 @@
|
|||||||
using System.Reflection;
|
using System.Collections.Immutable;
|
||||||
using System.Reflection.Emit;
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.Loader;
|
using System.Runtime.Loader;
|
||||||
using CringeLauncher.Utils;
|
using System.Text;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using Microsoft.CodeAnalysis;
|
||||||
|
using Microsoft.CodeAnalysis.CSharp;
|
||||||
|
using Microsoft.CodeAnalysis.Diagnostics;
|
||||||
|
using Microsoft.CodeAnalysis.Emit;
|
||||||
using NLog;
|
using NLog;
|
||||||
|
using Sandbox;
|
||||||
|
using Sandbox.Game;
|
||||||
|
using Sandbox.Game.Entities.Blocks;
|
||||||
|
using Sandbox.Game.EntityComponents;
|
||||||
|
using Sandbox.Game.Gui;
|
||||||
|
using Sandbox.Game.Localization;
|
||||||
using Sandbox.Game.World;
|
using Sandbox.Game.World;
|
||||||
|
using Sandbox.Graphics.GUI;
|
||||||
|
using Sandbox.ModAPI;
|
||||||
|
using Sandbox.ModAPI.Ingame;
|
||||||
|
using VRage;
|
||||||
|
using VRage.ModAPI;
|
||||||
using VRage.Scripting;
|
using VRage.Scripting;
|
||||||
|
using Message = VRage.Scripting.Message;
|
||||||
|
|
||||||
namespace CringeLauncher.Patches;
|
namespace CringeLauncher.Patches;
|
||||||
|
|
||||||
|
#if false
|
||||||
[HarmonyPatch]
|
[HarmonyPatch]
|
||||||
public static class ModScriptCompilerPatch
|
public static class ModScriptCompilerPatch
|
||||||
{
|
{
|
||||||
private static ILogger Log = LogManager.GetCurrentClassLogger();
|
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
private static AssemblyLoadContext _modContext = new(null, true);
|
||||||
private static AssemblyLoadContext _context = new(null, true);
|
|
||||||
|
|
||||||
static ModScriptCompilerPatch()
|
private static readonly ConditionalWeakTable<MyProgrammableBlock, AssemblyLoadContext> LoadContexts = new();
|
||||||
{
|
|
||||||
MySession.OnUnloaded += OnUnloaded;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void OnUnloaded()
|
private static readonly FieldInfo InstanceField = AccessTools.Field(typeof(MyProgrammableBlock), "m_instance");
|
||||||
{
|
private static readonly FieldInfo AssemblyField = AccessTools.Field(typeof(MyProgrammableBlock), "m_assembly");
|
||||||
if (!_context.Assemblies.Any())
|
private static readonly FieldInfo CompilerErrorsField = AccessTools.Field(typeof(MyProgrammableBlock), "m_compilerErrors");
|
||||||
return;
|
|
||||||
|
|
||||||
Log.Info("Unloading mod scripts context");
|
|
||||||
_context.Unload();
|
|
||||||
|
|
||||||
_context = new(null, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static MethodInfo TargetMethod()
|
static ModScriptCompilerPatch()
|
||||||
{
|
{
|
||||||
return MethodTools.AsyncMethodBody(
|
MySession.OnUnloaded += OnUnloaded;
|
||||||
AccessTools.Method(typeof(MyScriptCompiler), nameof(MyScriptCompiler.Compile)));
|
|
||||||
}
|
|
||||||
|
|
||||||
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
|
ModWhitelistAnalyzer =
|
||||||
{
|
AccessTools.FieldRefAccess<MyScriptCompiler, DiagnosticAnalyzer>(
|
||||||
var ins = instructions.ToList();
|
MyScriptCompiler.Static, "m_modApiWhitelistDiagnosticAnalyzer");
|
||||||
|
ScriptWhitelistAnalyzer =
|
||||||
for (var i = 0; i < ins.Count; i++)
|
AccessTools.FieldRefAccess<MyScriptCompiler, DiagnosticAnalyzer>(
|
||||||
{
|
MyScriptCompiler.Static, "m_ingameWhitelistDiagnosticAnalyzer");
|
||||||
var instruction = ins[i];
|
|
||||||
|
MetadataReferences =
|
||||||
|
AccessTools.FieldRefAccess<MyScriptCompiler, List<MetadataReference>>(
|
||||||
|
MyScriptCompiler.Static, "m_metadataReferences");
|
||||||
|
|
||||||
|
InjectMod = AccessTools.MethodDelegate<Func<CSharpCompilation, SyntaxTree, int, SyntaxTree>>(
|
||||||
|
AccessTools.Method(typeof(MyScriptCompiler), "InjectMod"), MyScriptCompiler.Static);
|
||||||
|
|
||||||
|
InjectInstructionCounter = AccessTools.MethodDelegate<Func<CSharpCompilation, SyntaxTree, SyntaxTree>>(
|
||||||
|
AccessTools.Method(typeof(MyScriptCompiler), "InjectInstructionCounter"), MyScriptCompiler.Static);
|
||||||
|
|
||||||
|
EmitDiagnostics = AccessTools.MethodDelegate<Func<CompilationWithAnalyzers, EmitResult, List<Message>, bool, Task<bool>>>(
|
||||||
|
AccessTools.Method(typeof(MyScriptCompiler), "EmitDiagnostics"), MyScriptCompiler.Static);
|
||||||
|
|
||||||
|
CreateInstanceMethod = AccessTools.Method(typeof(MyProgrammableBlock), "CreateInstance");
|
||||||
|
SetDetailedInfoMethod = AccessTools.Method(typeof(MyProgrammableBlock), "SetDetailedInfo");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnUnloaded()
|
||||||
|
{
|
||||||
|
if (!_modContext.Assemblies.Any())
|
||||||
|
return;
|
||||||
|
|
||||||
|
_modContext.Unload();
|
||||||
|
_modContext = new(null, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(MyProgrammableBlock), "Compile")]
|
||||||
|
[HarmonyPrefix]
|
||||||
|
private static bool CompilePrefix(MyProgrammableBlock __instance, string program, string storage, bool instantiate,
|
||||||
|
ref MyProgrammableBlock.ScriptTerminationReason ___m_terminationReason,
|
||||||
|
MyIngameScriptComponent ___ScriptComponent)
|
||||||
|
{
|
||||||
|
if (!MySession.Static.EnableIngameScripts || __instance.CubeGrid is {IsPreview: true} or {CreatePhysics: false})
|
||||||
|
return false;
|
||||||
|
|
||||||
|
___m_terminationReason = MyProgrammableBlock.ScriptTerminationReason.None;
|
||||||
|
CompileAsync(__instance, program, storage, instantiate, ___ScriptComponent);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(MyGuiScreenEditor), "CheckCodeButtonClicked")]
|
||||||
|
[HarmonyPrefix]
|
||||||
|
private static bool GuiCompilePrefix(List<string> ___m_compilerErrors, MyGuiScreenEditor __instance)
|
||||||
|
{
|
||||||
|
___m_compilerErrors.Clear();
|
||||||
|
|
||||||
|
var progress = new MyGuiScreenProgress(MyTexts.Get(MySpaceTexts.ProgrammableBlock_Editor_CheckingCode));
|
||||||
|
MyScreenManager.AddScreen(progress);
|
||||||
|
|
||||||
|
if (__instance.Description.Text.Length > 0)
|
||||||
|
CompileAsync(__instance, ___m_compilerErrors, __instance.Description.Text.ToString(), progress);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async void CompileAsync(MyGuiScreenEditor editor, List<string> errors, string program, MyGuiScreenProgress progress)
|
||||||
|
{
|
||||||
|
var context = new AssemblyLoadContext(null, true);
|
||||||
|
var messages = new List<Message>();
|
||||||
|
var script = MyVRage.Platform.Scripting.GetIngameScript(program, "Program", nameof(MyGridProgram));
|
||||||
|
var assembly = await CompileAsync(context, MyApiTarget.Ingame, "check", new[] { script }, messages,
|
||||||
|
"PB Code Editor");
|
||||||
|
|
||||||
|
errors.AddRange(messages.OrderBy(b => b.IsError ? 0 : 1).Select(b => b.Text));
|
||||||
|
context.Unload();
|
||||||
|
|
||||||
|
progress.CloseScreen();
|
||||||
|
|
||||||
|
if (errors.Count > 0)
|
||||||
|
{
|
||||||
|
var sb = new StringBuilder(errors.Sum(b => b.Length + Environment.NewLine.Length));
|
||||||
|
foreach (var error in errors)
|
||||||
|
{
|
||||||
|
sb.AppendLine(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
MyScreenManager.AddScreen(new MyGuiScreenEditorError(sb.ToString()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var messageBox = MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum.Info, MyMessageBoxButtonsType.OK,
|
||||||
|
MyTexts.Get(MySpaceTexts.ProgrammableBlock_Editor_CompilationOk),
|
||||||
|
MyTexts.Get(MySpaceTexts.ProgrammableBlock_CodeEditor_Title));
|
||||||
|
MyGuiSandbox.AddScreen(messageBox);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async void CompileAsync(MyProgrammableBlock block,
|
||||||
|
string program,
|
||||||
|
string storage,
|
||||||
|
bool instantiate, MyIngameScriptComponent scriptComponent)
|
||||||
|
{
|
||||||
|
scriptComponent.NextUpdate = UpdateType.None;
|
||||||
|
scriptComponent.NeedsUpdate = MyEntityUpdateEnum.NONE;
|
||||||
|
|
||||||
|
SetDetailedInfoMethod.Invoke(block, new object?[] { "Compiling..." });
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (LoadContexts.TryGetValue(block, out var context))
|
||||||
|
{
|
||||||
|
AccessTools.FieldRefAccess<MyProgrammableBlock, IMyGridProgram?>(block, InstanceField) = null;
|
||||||
|
AccessTools.FieldRefAccess<MyProgrammableBlock, Assembly?>(block, AssemblyField) = null;
|
||||||
|
context.Unload();
|
||||||
|
}
|
||||||
|
|
||||||
if (instruction.Calls(AccessTools.Method(typeof(Assembly), nameof(Assembly.Load),
|
LoadContexts.AddOrUpdate(block, context = new(null, true));
|
||||||
new[] { typeof(byte[]) })))
|
|
||||||
{
|
var messages = new List<Message>();
|
||||||
ins[i - 1] = new(OpCodes.Nop); // memStream toArray call
|
var assembly = await CompileAsync(context, MyApiTarget.Ingame,
|
||||||
ins[i] = CodeInstruction.CallClosure((Stream assembly) => _context.LoadFromStream(assembly));
|
$"pb_{block.EntityId}_{Random.Shared.NextInt64()}",
|
||||||
}
|
new[]
|
||||||
else if (instruction.Calls(AccessTools.Method(typeof(Assembly), nameof(Assembly.Load),
|
{
|
||||||
new[] { typeof(byte[]), typeof(byte[]) })))
|
MyVRage.Platform.Scripting.GetIngameScript(
|
||||||
{
|
program, "Program", nameof(MyGridProgram))
|
||||||
ins[i - 4] = new(OpCodes.Nop); // memStream toArray calls
|
}, messages, $"PB: {block.DisplayName} ({block.EntityId})");
|
||||||
ins[i - 1] = new(OpCodes.Nop);
|
|
||||||
ins[i] = CodeInstruction.CallClosure((Stream assembly, Stream assemblySymbols) =>
|
AccessTools.FieldRefAccess<MyProgrammableBlock, Assembly?>(block, AssemblyField) = assembly;
|
||||||
_context.LoadFromStream(assembly, assemblySymbols));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return ins;
|
var errors = AccessTools.FieldRefAccess<MyProgrammableBlock, List<string>>(block, CompilerErrorsField);
|
||||||
}
|
|
||||||
}
|
errors.Clear();
|
||||||
|
errors.AddRange(messages.Select(b => b.Text));
|
||||||
|
|
||||||
|
if (instantiate)
|
||||||
|
MySandboxGame.Static.Invoke(
|
||||||
|
() => CreateInstanceMethod.Invoke(block, new object?[] { assembly, errors, storage }),
|
||||||
|
nameof(CompileAsync));
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
SetDetailedInfoMethod.Invoke(block, new object?[] { e.ToString() });
|
||||||
|
Log.Error(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task<Assembly?> CompileAsync(AssemblyLoadContext context, MyApiTarget target,
|
||||||
|
string assemblyName, IEnumerable<Script> scripts,
|
||||||
|
List<Message> messages, string? friendlyName,
|
||||||
|
bool enableDebugInformation = false)
|
||||||
|
{
|
||||||
|
friendlyName ??= "<No Name>";
|
||||||
|
Func<CSharpCompilation, SyntaxTree, SyntaxTree>? syntaxTreeInjector;
|
||||||
|
DiagnosticAnalyzer? whitelistAnalyzer;
|
||||||
|
switch (target)
|
||||||
|
{
|
||||||
|
case MyApiTarget.None:
|
||||||
|
whitelistAnalyzer = null;
|
||||||
|
syntaxTreeInjector = null;
|
||||||
|
break;
|
||||||
|
case MyApiTarget.Mod:
|
||||||
|
{
|
||||||
|
var modId = MyModWatchdog.AllocateModId(friendlyName);
|
||||||
|
whitelistAnalyzer = ModWhitelistAnalyzer;
|
||||||
|
syntaxTreeInjector = (c, st) => InjectMod(c, st, modId);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MyApiTarget.Ingame:
|
||||||
|
syntaxTreeInjector = InjectInstructionCounter;
|
||||||
|
whitelistAnalyzer = ScriptWhitelistAnalyzer;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(target), target, "Invalid compilation target");
|
||||||
|
}
|
||||||
|
|
||||||
|
var compilation = CreateCompilation(assemblyName, scripts);
|
||||||
|
var compilationWithoutInjection = compilation;
|
||||||
|
var injectionFailed = false;
|
||||||
|
|
||||||
|
if (syntaxTreeInjector != null)
|
||||||
|
{
|
||||||
|
SyntaxTree[]? newSyntaxTrees = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var syntaxTrees = compilation.SyntaxTrees;
|
||||||
|
if (syntaxTrees.Length == 1)
|
||||||
|
{
|
||||||
|
newSyntaxTrees = new[] { syntaxTreeInjector(compilation, syntaxTrees[0]) };
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var compilation1 = compilation;
|
||||||
|
newSyntaxTrees = await Task
|
||||||
|
.WhenAll(syntaxTrees.Select(
|
||||||
|
x => Task.Run(() => syntaxTreeInjector(compilation1, x))));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log.Warn(e);
|
||||||
|
injectionFailed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newSyntaxTrees is not null)
|
||||||
|
compilation = compilation.RemoveAllSyntaxTrees().AddSyntaxTrees(newSyntaxTrees);
|
||||||
|
|
||||||
|
}
|
||||||
|
CompilationWithAnalyzers? analyticCompilation = null;
|
||||||
|
if (whitelistAnalyzer != null)
|
||||||
|
{
|
||||||
|
analyticCompilation = compilation.WithAnalyzers(ImmutableArray.Create(whitelistAnalyzer));
|
||||||
|
compilation = (CSharpCompilation)analyticCompilation.Compilation;
|
||||||
|
}
|
||||||
|
|
||||||
|
using var assemblyStream = new MemoryStream();
|
||||||
|
|
||||||
|
var emitResult = compilation.Emit(assemblyStream);
|
||||||
|
var success = emitResult.Success;
|
||||||
|
var myBlacklistSyntaxVisitor = new MyBlacklistSyntaxVisitor();
|
||||||
|
foreach (var syntaxTree in compilation.SyntaxTrees)
|
||||||
|
{
|
||||||
|
myBlacklistSyntaxVisitor.SetSemanticModel(compilation.GetSemanticModel(syntaxTree, false));
|
||||||
|
myBlacklistSyntaxVisitor.Visit(await syntaxTree.GetRootAsync());
|
||||||
|
}
|
||||||
|
if (myBlacklistSyntaxVisitor.HasAnyResult())
|
||||||
|
{
|
||||||
|
myBlacklistSyntaxVisitor.GetResultMessages(messages);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
success = await EmitDiagnostics(analyticCompilation, emitResult, messages, success);
|
||||||
|
assemblyStream.Seek(0, SeekOrigin.Begin);
|
||||||
|
if (injectionFailed) return null;
|
||||||
|
if (success)
|
||||||
|
return context.LoadFromStream(assemblyStream);
|
||||||
|
|
||||||
|
await EmitDiagnostics(analyticCompilation, compilationWithoutInjection.Emit(assemblyStream), messages, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly CSharpCompilationOptions CompilationOptions = new(OutputKind.DynamicallyLinkedLibrary);
|
||||||
|
private static readonly CSharpParseOptions ParseOptions = new(LanguageVersion.CSharp11, DocumentationMode.None);
|
||||||
|
private static readonly DiagnosticAnalyzer ModWhitelistAnalyzer;
|
||||||
|
private static readonly DiagnosticAnalyzer ScriptWhitelistAnalyzer;
|
||||||
|
private static readonly List<MetadataReference> MetadataReferences;
|
||||||
|
private static readonly Func<CSharpCompilation, SyntaxTree, int, SyntaxTree> InjectMod;
|
||||||
|
private static readonly Func<CSharpCompilation, SyntaxTree, SyntaxTree> InjectInstructionCounter;
|
||||||
|
private static readonly Func<CompilationWithAnalyzers, EmitResult, List<Message>, bool, Task<bool>> EmitDiagnostics;
|
||||||
|
private static readonly MethodInfo CreateInstanceMethod;
|
||||||
|
private static readonly MethodInfo SetDetailedInfoMethod;
|
||||||
|
|
||||||
|
private static CSharpCompilation CreateCompilation(string assemblyFileName, IEnumerable<Script>? scripts)
|
||||||
|
{
|
||||||
|
if (scripts == null)
|
||||||
|
return CSharpCompilation.Create(assemblyFileName, null, MetadataReferences,
|
||||||
|
CompilationOptions);
|
||||||
|
|
||||||
|
var parseOptions = ParseOptions.WithPreprocessorSymbols(MyScriptCompiler.Static.ConditionalCompilationSymbols);
|
||||||
|
var enumerable = scripts.Select(s => CSharpSyntaxTree.ParseText(s.Code, parseOptions, s.Name, Encoding.UTF8));
|
||||||
|
|
||||||
|
return CSharpCompilation.Create(assemblyFileName, enumerable, MetadataReferences, CompilationOptions);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
Reference in New Issue
Block a user