add initial notice with instructions
Some checks failed
Build / Build Launcher (push) Failing after 8m41s
Some checks failed
Build / Build Launcher (push) Failing after 8m41s
This commit is contained in:
1
.github/workflows/build.yml
vendored
1
.github/workflows/build.yml
vendored
@@ -59,6 +59,7 @@ jobs:
|
|||||||
VPK_MAIN_EXE: CringeBootstrap.exe
|
VPK_MAIN_EXE: CringeBootstrap.exe
|
||||||
VPK_NO_PORTABLE: true
|
VPK_NO_PORTABLE: true
|
||||||
VPK_FRAMEWORK: net8.0-x64-desktop,vcredist120-x64,vcredist143-x64
|
VPK_FRAMEWORK: net8.0-x64-desktop,vcredist120-x64,vcredist143-x64
|
||||||
|
VPK_SHORTCUTS: ''
|
||||||
|
|
||||||
- run: ~/.dotnet/tools/vpk upload s3 -o $VPK_OUTPUT_DIR --bucket $VPK_BUCKET --endpoint $VPK_ENDPOINT
|
- run: ~/.dotnet/tools/vpk upload s3 -o $VPK_OUTPUT_DIR --bucket $VPK_BUCKET --endpoint $VPK_ENDPOINT
|
||||||
name: Upload new release
|
name: Upload new release
|
||||||
|
@@ -14,6 +14,7 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Gameloop.Vdf" Version="0.6.2" />
|
||||||
<PackageReference Include="NLog.Schema" Version="5.3.4" />
|
<PackageReference Include="NLog.Schema" Version="5.3.4" />
|
||||||
<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
|
<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@@ -1,6 +1,7 @@
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.Loader;
|
using System.Runtime.Loader;
|
||||||
|
using System.Web;
|
||||||
using CringeBootstrap;
|
using CringeBootstrap;
|
||||||
using CringeBootstrap.Abstractions;
|
using CringeBootstrap.Abstractions;
|
||||||
using Velopack;
|
using Velopack;
|
||||||
@@ -12,6 +13,25 @@ while (!Debugger.IsAttached)
|
|||||||
|
|
||||||
VelopackApp.Build().Run();
|
VelopackApp.Build().Run();
|
||||||
|
|
||||||
|
if (args.Length == 0)
|
||||||
|
{
|
||||||
|
var path = Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "CringeLauncher",
|
||||||
|
"current", "CringeBootstrap.exe");
|
||||||
|
|
||||||
|
Console.Write("Set your Launch Options under ");
|
||||||
|
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||||
|
Console.Write("Space Engineers -> Properties -> Launch Options");
|
||||||
|
Console.ResetColor();
|
||||||
|
Console.WriteLine(" in steam and launch the game as usual");
|
||||||
|
Console.WriteLine();
|
||||||
|
Console.WriteLine();
|
||||||
|
Console.ForegroundColor = ConsoleColor.Gray;
|
||||||
|
Console.WriteLine($"\"{path}\" %command%");
|
||||||
|
Console.ResetColor();
|
||||||
|
Console.Read();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
AssemblyLoadContext.Default.Resolving += (loadContext, name) =>
|
AssemblyLoadContext.Default.Resolving += (loadContext, name) =>
|
||||||
{
|
{
|
||||||
|
File diff suppressed because it is too large
Load Diff
23
README.md
23
README.md
@@ -1,23 +0,0 @@
|
|||||||
# se-launcher
|
|
||||||
the most retarded way to use net7 on client side
|
|
||||||
1. Расспаковать архив с заменой файлов в корневую папку Bin64
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
2. Прописываем в аргументах steam "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\CringeLauncher.exe" %command%
|
|
||||||
|
|
||||||
3. Запускаем лаунчер
|
|
||||||
|
|
||||||
|
|
||||||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|
|
||||||
|
|
||||||
1. Unzip the archive, replacing the files in the root folder Bin64
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
2. Put it in the steam arguments "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\CringeLauncher.exe" %command%
|
|
||||||
|
|
||||||
3. Launching SE
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Reference in New Issue
Block a user