Added options to disable launcher/plugin auto updates
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All checks were successful
Build / Compute Version (push) Successful in 6s
Build / Build Nuget package (CringeBootstrap.Abstractions) (push) Successful in 4m4s
Build / Build Nuget package (NuGet) (push) Successful in 4m7s
Build / Build Nuget package (SharedCringe) (push) Successful in 4m5s
Build / Build Nuget package (CringePlugins) (push) Successful in 4m25s
Build / Build Launcher (push) Successful in 5m12s
Also ran cleanup
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@@ -42,7 +42,7 @@ public class GameDirectoryAssemblyLoadContext : AssemblyLoadContext, ICoreLoadCo
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if (key.StartsWith("System.") || ReferenceAssemblies.Contains(key))
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return;
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_assemblyNames.TryAdd(key, file);
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}
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@@ -51,9 +51,9 @@ public class GameDirectoryAssemblyLoadContext : AssemblyLoadContext, ICoreLoadCo
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AddOverride(new(name), Path.Join(AppContext.BaseDirectory, name + ".dll"));
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}
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protected override Assembly? Load(AssemblyName name)
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protected override Assembly? Load(AssemblyName assemblyName)
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{
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var key = name.Name ?? name.FullName[..','];
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var key = assemblyName.Name ?? assemblyName.FullName[..','];
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try
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{
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@@ -79,11 +79,11 @@ public class GameDirectoryAssemblyLoadContext : AssemblyLoadContext, ICoreLoadCo
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var path = Path.Join(dir, unmanagedDllName);
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if (!Path.HasExtension(path))
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path += ".dll";
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if (File.Exists(path))
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return LoadUnmanagedDllFromPath(path);
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}
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throw new DllNotFoundException($"Unable to load {unmanagedDllName}, module not found in valid locations");
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}
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