update logging and add pl splash as the main one
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Build / Build Launcher (push) Successful in 2m31s
All checks were successful
Build / Build Launcher (push) Successful in 2m31s
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@@ -34,9 +34,9 @@ public static class StatsClient
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public static bool Consent(bool consent)
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{
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if (consent)
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LogFile.WriteLine("Registering player consent on the statistics server");
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LogFile.Log.Debug("Registering player consent on the statistics server");
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else
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LogFile.WriteLine("Withdrawing player consent, removing user data from the statistics server");
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LogFile.Log.Debug("Withdrawing player consent, removing user data from the statistics server");
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var consentRequest = new ConsentRequest
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{
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@@ -52,12 +52,12 @@ public static class StatsClient
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{
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if (!PlayerConsent.ConsentGiven)
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{
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LogFile.WriteGameLog("Downloading plugin statistics anonymously...");
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LogFile.Log.Info("Downloading plugin statistics anonymously...");
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votingToken = null;
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return SimpleHttpClient.Get<PluginStats>(StatsUri);
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}
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LogFile.WriteGameLog("Downloading plugin statistics, ratings and votes for " + PlayerHash);
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LogFile.Log.Info("Downloading plugin statistics, ratings and votes for " + PlayerHash);
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var parameters = new Dictionary<string, string> { ["playerHash"] = PlayerHash };
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var pluginStats = SimpleHttpClient.Get<PluginStats>(StatsUri, parameters);
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@@ -82,11 +82,11 @@ public static class StatsClient
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{
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if (votingToken == null)
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{
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LogFile.WriteLine("Voting token is not available, cannot vote");
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LogFile.Log.Debug("Voting token is not available, cannot vote");
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return null;
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}
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LogFile.WriteLine($"Voting {vote} on plugin {pluginId}");
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LogFile.Log.Debug($"Voting {vote} on plugin {pluginId}");
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var voteRequest = new VoteRequest
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{
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PlayerHash = PlayerHash,
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