update for 206
All checks were successful
Build / Compute Version (push) Successful in 6s
Build / Build Nuget package (CringeBootstrap.Abstractions) (push) Successful in 53s
Build / Build Nuget package (NuGet) (push) Successful in 55s
Build / Build Nuget package (SharedCringe) (push) Successful in 58s
Build / Build Nuget package (CringePlugins) (push) Successful in 1m16s
Build / Build Launcher (push) Successful in 1m45s
All checks were successful
Build / Compute Version (push) Successful in 6s
Build / Build Nuget package (CringeBootstrap.Abstractions) (push) Successful in 53s
Build / Build Nuget package (NuGet) (push) Successful in 55s
Build / Build Nuget package (SharedCringe) (push) Successful in 58s
Build / Build Nuget package (CringePlugins) (push) Successful in 1m16s
Build / Build Launcher (push) Successful in 1m45s
update deps
This commit is contained in:
@@ -18,7 +18,7 @@ public static class ScriptCompilerInitializationPatch
|
||||
private static bool Prefix(Thread updateThread, Type[] referencedTypes, string[] symbols)
|
||||
{
|
||||
MyModWatchdog.Init(updateThread);
|
||||
MyScriptCompiler.Static.AddImplicitIngameNamespacesFromTypes(referencedTypes);
|
||||
MyScriptCompiler.Static.AddImplicitInGameNamespacesFromTypes(referencedTypes);
|
||||
MyScriptCompiler.Static.AddConditionalCompilationSymbols(symbols);
|
||||
|
||||
using var batch = MyScriptCompiler.Static.Whitelist.OpenBatch();
|
||||
|
Reference in New Issue
Block a user