namespace CringePlugins.Abstractions; public interface IGuiHandler { /// /// Whether or not the Gui Handler is blocking keys from the game's input system. /// bool BlockKeys { get; } /// /// Whether or not the Gui Handler is blocking mouse input (excluding position) from the game's input system. /// bool BlockMouse { get; } /// /// Whether or not the Gui Handler is drawing the mouse cursor via keybinds (does not include when the game is drawing the mouse cursor). /// bool DrawMouse { get; } /// /// Whether or not the Gui Handler is initialized. /// bool Initialized { get; } }