using NLog; using VRage.Plugins; namespace CringePlugins.Loader; //todo: we should patch Mysanboxgame.Run to log init of actual plugin names instead of pluginwrapper //also, maybe we could unload the plugin if there's an error? internal sealed class PluginWrapper(string name, IPlugin plugin) : IHandleInputPlugin { public bool HasError => LastException != null; public Exception? LastException { get; private set; } //todo: show exception when hovered in plugin menu? private static readonly ILogger Log = LogManager.GetCurrentClassLogger(); public void Dispose() { try { plugin.Dispose(); } catch (Exception e) { Log.Error(e, "Error Disposing {Name}", name); LastException = e; } } public void HandleInput() { if (HasError || plugin is not IHandleInputPlugin input) return; try { input.HandleInput(); } catch (Exception e) { Log.Error(e, "Error Updating {Name}", name); LastException = e; } } public void Init(object gameInstance) { try { plugin.Init(gameInstance); } catch (Exception e) { Log.Error(e, "Error Initializing {Name}", name); LastException = e; } } public void Update() { if (HasError) return; try { plugin.Update(); } catch (Exception e) { Log.Error(e, "Error Updating {Name}", name); LastException = e; } } }