using CringePlugins.Ui; using ImGuiNET; using NLog; using VRage.Plugins; namespace CringePlugins.Loader; //todo maybe we could unload the plugin if there's an error? internal sealed class PluginWrapper(PluginMetadata metadata, IPlugin plugin) : IHandleInputPlugin { public bool HasError => LastException != null; public Exception? LastException { get; private set; } //todo: show exception when hovered in plugin menu? public Type InstanceType => plugin.GetType(); private static readonly ILogger Log = LogManager.GetCurrentClassLogger(); private readonly IHandleInputPlugin? _handleInputPlugin = plugin as IHandleInputPlugin; private const float ErrorShowTime = 10f; public void Dispose() { try { plugin.Dispose(); } catch (Exception e) { Log.Error(e, "Exception while Disposing {Metadata}", metadata); LastException = e; NotificationsComponent.SpawnNotification(ErrorShowTime, RenderError); } } public void HandleInput() { if (_handleInputPlugin is null || HasError) return; try { _handleInputPlugin.HandleInput(); } catch (Exception e) { Log.Error(e, "Exception while Updating {Metadata}", metadata); LastException = e; NotificationsComponent.SpawnNotification(ErrorShowTime, RenderError); } } public void Init(object gameInstance) { try { plugin.Init(gameInstance); } catch (Exception e) { Log.Error(e, "Exception while Initializing {Metadata}", metadata); LastException = e; NotificationsComponent.SpawnNotification(ErrorShowTime, RenderError); } } public void Update() { if (HasError) return; try { plugin.Update(); } catch (Exception e) { Log.Error(e, "Exception while Updating {Metadata}", metadata); LastException = e; NotificationsComponent.SpawnNotification(ErrorShowTime, RenderError); } } public override string ToString() => metadata.ToString(); private void RenderError() { ImGui.TextColored(new System.Numerics.Vector4(1f, 0f, 0f, 0f), "Error: "); ImGui.SameLine(); ImGui.TextWrapped($"Fatal error in {metadata.Name}: {LastException?.Message}"); } }