using NLog; using VRage.Plugins; namespace CringePlugins.Loader; //todo maybe we could unload the plugin if there's an error? internal sealed class PluginWrapper(PluginMetadata metadata, IPlugin plugin) : IHandleInputPlugin { public bool HasError => LastException != null; public Exception? LastException { get; private set; } //todo: show exception when hovered in plugin menu? private static readonly ILogger Log = LogManager.GetCurrentClassLogger(); private readonly IHandleInputPlugin? _handleInputPlugin = plugin as IHandleInputPlugin; public void Dispose() { try { plugin.Dispose(); } catch (Exception e) { Log.Error(e, "Exception while Disposing {Metadata}", metadata); LastException = e; } } public void HandleInput() { if (_handleInputPlugin is null || HasError) return; try { _handleInputPlugin.HandleInput(); } catch (Exception e) { Log.Error(e, "Exception while Updating {Metadata}", metadata); LastException = e; } } public void Init(object gameInstance) { try { plugin.Init(gameInstance); } catch (Exception e) { Log.Error(e, "Exception while Initializing {Metadata}", metadata); LastException = e; } } public void Update() { if (HasError) return; try { plugin.Update(); } catch (Exception e) { Log.Error(e, "Exception while Updating {Metadata}", metadata); LastException = e; } } public override string ToString() => metadata.ToString(); }