Files
se-launcher/CringeBootstrap/GameDirectoryAssemblyLoadContext.cs
zznty 10b0a22a48
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explicitly resolve unmanaged assemblies in the game context because the runtime doesnt always resolve them in the game directory
2025-05-10 18:26:15 +07:00

90 lines
2.9 KiB
C#

using System.Collections.Immutable;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.Loader;
using CringeBootstrap.Abstractions;
namespace CringeBootstrap;
public class GameDirectoryAssemblyLoadContext : AssemblyLoadContext, ICoreLoadContext
{
private readonly string _dir;
private static readonly ImmutableHashSet<string> ReferenceAssemblies = ["netstandard"];
private readonly Dictionary<string, string> _assemblyNames = [];
public GameDirectoryAssemblyLoadContext(string dir) : base("CringeBootstrap")
{
_dir = dir;
var files = Directory.GetFiles(dir, "*.dll");
foreach (var file in files)
{
if (File.Exists(Path.Join(AppContext.BaseDirectory, Path.GetFileName(file))))
continue;
try
{
var name = AssemblyName.GetAssemblyName(file);
AddOverride(name, file);
}
catch (BadImageFormatException)
{
// if we are trying to load native image
}
}
}
public void AddOverride(AssemblyName name, string file)
{
var key = name.Name ?? name.FullName[..','];
if (key.StartsWith("System.") || ReferenceAssemblies.Contains(key))
return;
_assemblyNames.TryAdd(key, file);
}
public void AddDependencyOverride(string name)
{
AddOverride(new(name), Path.Join(AppContext.BaseDirectory, name + ".dll"));
}
protected override Assembly? Load(AssemblyName name)
{
var key = name.Name ?? name.FullName[..','];
try
{
return _assemblyNames.TryGetValue(key, out var value) ? LoadFromAssemblyPath(value) : null;
}
catch (BadImageFormatException e)
{
Debug.WriteLine(e);
return null;
}
}
protected override nint LoadUnmanagedDll(string unmanagedDllName)
{
// if specified name is a path, skip to default logic
if (unmanagedDllName.AsSpan().ContainsAny(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar))
return base.LoadUnmanagedDll(unmanagedDllName);
// prefer System32 over ours
ReadOnlySpan<string> dirs = [Environment.SystemDirectory, _dir];
foreach (var dir in dirs)
{
var path = Path.Join(dir, unmanagedDllName);
if (!Path.HasExtension(path))
path += ".dll";
if (File.Exists(path))
return LoadUnmanagedDllFromPath(path);
}
throw new DllNotFoundException($"Unable to load {unmanagedDllName}, module not found in valid locations");
}
public Assembly? ResolveFromAssemblyName(AssemblyName assemblyName) => Load(assemblyName);
public nint ResolveUnmanagedDll(string unmanagedDllName) => LoadUnmanagedDll(unmanagedDllName);
}