Files
se-launcher/CringeLauncher/ImGuiHandler.cs
pas2704 606e2e0b9f Fix input handling
Keyboard input is blocked when a menu is receiving text input
Mouse inputs are blocked when the mouse is visible and hovering over an imgui item
2024-11-24 02:28:22 -05:00

124 lines
3.9 KiB
C#

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.Marshalling;
using System.Runtime.Versioning;
using Windows.Win32;
using Windows.Win32.Foundation;
using Windows.Win32.UI.WindowsAndMessaging;
using CringePlugins.Abstractions;
using CringePlugins.Render;
using ImGuiNET;
using SharpDX.Direct3D11;
using static ImGuiNET.ImGui;
namespace CringeLauncher;
internal class ImGuiHandler : IDisposable
{
private DeviceContext? _deviceContext;
private static nint _wndproc;
public bool BlockMouse { get; private set; }
public bool BlockKeys { get; private set; }
public bool DrawMouse { get; private set; }
public static ImGuiHandler? Instance;
public static RenderTargetView? Rtv;
private readonly IRootRenderComponent _renderHandler = new RenderHandler();
private static bool _init;
public unsafe void Init(nint windowHandle, Device1 device, DeviceContext deviceContext)
{
_deviceContext = deviceContext;
CreateContext();
var io = GetIO();
var path = Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "CringeLauncher", "imgui.ini");
io.NativePtr->IniFilename = AnsiStringMarshaller.ConvertToUnmanaged(path);
io.ConfigWindowsMoveFromTitleBarOnly = true;
io.ConfigFlags |= ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable;
ImGui_ImplWin32_Init(windowHandle);
ImGui_ImplDX11_Init(device.NativePointer, deviceContext.NativePointer);
_init = true;
}
public static void HookWindow(HWND windowHandle)
{
_wndproc = PInvoke.GetWindowLongPtr(windowHandle, WINDOW_LONG_PTR_INDEX.GWL_WNDPROC);
unsafe
{
delegate* unmanaged[Stdcall]<HWND, int, nint, nint, int> wndProcHook = &WndProcHook;
PInvoke.SetWindowLongPtr(windowHandle, WINDOW_LONG_PTR_INDEX.GWL_WNDPROC, (nint)wndProcHook);
}
}
public void DoRender()
{
if (Rtv is null)
return;
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
NewFrame();
var io = GetIO();
BlockMouse = io.WantCaptureMouse;
BlockKeys = io.WantTextInput;
DrawMouse = io.MouseDrawCursor;
_renderHandler.OnFrame();
Render();
_deviceContext!.ClearState();
_deviceContext.OutputMerger.SetRenderTargets(Rtv);
ImGui_ImplDX11_RenderDrawData(GetDrawData());
UpdatePlatformWindows();
RenderPlatformWindowsDefault();
}
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvStdcall)])]
private static unsafe int WndProcHook(HWND hWnd, int msg, nint wParam, nint lParam)
{
var hookResult = ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam);
if (hookResult != 0)
return hookResult;
var io = GetIO();
if (!_init)
return CallWindowProc(_wndproc, hWnd, msg, wParam, lParam);
//todo: block GetKeyStatesAsync or something related, find mouse input code in sharpDx
var blockMessage = (msg is >= 256 and <= 265 && io.WantTextInput)
|| (msg is >= 512 and <= 526 && io.WantCaptureMouse);
/*if (!blockMessage)
Console.WriteLine($"{msg} - M:{io.WantCaptureMouse}, K:{io.WantTextInput}");*/
return blockMessage ? hookResult : CallWindowProc(_wndproc, hWnd, msg, wParam, lParam);
}
[DllImport("USER32.dll", ExactSpelling = true, EntryPoint = "CallWindowProcW")]
[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
[SupportedOSPlatform("windows5.0")]
private static extern int CallWindowProc(nint lpPrevWndFunc, HWND hWnd, int msg, nint wParam, nint lParam);
public void Dispose()
{
_deviceContext?.Dispose();
_renderHandler.Dispose();
}
}