Files
se-launcher/CringeLauncher/Launcher.cs

137 lines
5.9 KiB
C#

using System.Reflection;
using HarmonyLib;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Platform.VideoMode;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Localization;
using SpaceEngineers.Game;
using SpaceEngineers.Game.Achievements;
using SpaceEngineers.Game.GUI;
using VRage;
using VRage.EOS;
using VRage.FileSystem;
using VRage.Game;
using VRage.GameServices;
using VRage.Mod.Io;
using VRage.Platform.Windows;
using VRage.Plugins;
using VRage.Steam;
using VRage.UserInterface;
using VRageRender;
namespace CringeLauncher;
public class Launcher : IDisposable
{
private const uint AppId = 244850U;
private SpaceEngineersGame? _game;
private readonly Harmony _harmony = new("CringeLauncher");
public void Initialize(string[] args)
{
_harmony.PatchAll(typeof(Launcher).Assembly);
InitTexts();
SpaceEngineersGame.SetupBasicGameInfo();
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion.GetValueOrDefault();
MyVRageWindows.Init(MyPerGameSettings.BasicGameInfo.ApplicationName, MySandboxGame.Log,
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
MyPerGameSettings.BasicGameInfo.ApplicationName),
false, false);
MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName,
MyVRage.Platform.System.GetAppDataPath(), true, 3, () =>
{
MyFakes.VOICE_CHAT_MIC_SENSITIVITY = MySandboxGame.Config.MicSensitivity;
MyPlatformGameSettings.VOICE_CHAT_AUTOMATIC_ACTIVATION = MySandboxGame.Config.AutomaticVoiceChatActivation;
});
MyVRage.Platform.Init();
InitUgc();
SpaceEngineersGame.SetupPerGameSettings();
MySandboxGame.InitMultithreading();
MyVRage.Platform.System.OnThreadpoolInitialized();
InitRender();
MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
AccessTools.MethodDelegate<Action<List<Assembly>>>(AccessTools.Method(typeof(MyPlugins), "LoadPlugins"))(new()
{
typeof(PluginLoader.Main).Assembly
});
_game = new(args);
}
public void Run() => _game?.Run();
#region Keen shit
private static void InitTexts()
{
MyLanguage.ObtainCurrentOSCulture();
var textsPath = Path.Combine(MyFileSystem.RootPath, "Content\\Data\\Localization\\CoreTexts");
var hashSet = new HashSet<MyLanguagesEnum>();
MyTexts.LoadSupportedLanguages(textsPath, hashSet);
if (!MyTexts.Languages.TryGetValue(MyLanguage.GetOsLanguageCurrentOfficial(), out var description) &&
!MyTexts.Languages.TryGetValue(MyLanguagesEnum.English, out description))
return;
MyTexts.LoadTexts(textsPath, description.CultureName, description.SubcultureName);
}
private static void InitUgc()
{
var steamGameService = MySteamGameService.Create(false, AppId);
MyServiceManager.Instance.AddService(steamGameService);
var aggregator = new MyServerDiscoveryAggregator();
MySteamGameService.InitNetworking(false, steamGameService, MyPerGameSettings.GameName, aggregator);
MyEOSService.InitNetworking(false, MyPerGameSettings.GameName, steamGameService, "xyza7891964JhtVD93nm3nZp8t1MbnhC",
"AKGM16qoFtct0IIIA8RCqEIYG4d4gXPPDNpzGuvlhLA", "24b1cd652a18461fa9b3d533ac8d6b5b",
"1958fe26c66d4151a327ec162e4d49c8", "07c169b3b641401496d352cad1c905d6",
"https://retail.epicgames.com/", MyEOSService.CreatePlatform(),
MyPlatformGameSettings.VERBOSE_NETWORK_LOGGING, ArraySegment<string>.Empty, aggregator,
MyMultiplayer.Channels);
MyServiceManager.Instance.AddService<IMyServerDiscovery>(aggregator);
MyServiceManager.Instance.AddService(MySteamGameService.CreateMicrophone());
MyGameService.WorkshopService.AddAggregate(MySteamUgcService.Create(AppId, steamGameService));
var modUgc = MyModIoService.Create(MyServiceManager.Instance.GetService<IMyGameService>(), "spaceengineers", "264",
"1fb4489996a5e8ffc6ec1135f9985b5b", "331", "f2b64abe55452252b030c48adc0c1f0e",
MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, false);
modUgc.IsConsentGiven = MySandboxGame.Config.ModIoConsent;
MyGameService.WorkshopService.AddAggregate(modUgc);
MySpaceEngineersAchievements.Initialize();
}
private static void InitRender()
{
var renderQualityHint = MyVRage.Platform.Render.GetRenderQualityHint();
var preset = MyGuiScreenOptionsGraphics.GetPreset(renderQualityHint);
MyRenderProxy.Settings.User = MyVideoSettingsManager
.GetGraphicsSettingsFromConfig(ref preset, renderQualityHint > MyRenderPresetEnum.CUSTOM)
.PerformanceSettings.RenderSettings;
MyRenderProxy.Settings.EnableAnsel = MyPlatformGameSettings.ENABLE_ANSEL;
MyRenderProxy.Settings.EnableAnselWithSprites = MyPlatformGameSettings.ENABLE_ANSEL_WITH_SPRITES;
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
_ = new MyEngine();
MyRenderProxy.Initialize(new MyDX11Render(MyRenderProxy.Settings));
}
#endregion
public void Dispose()
{
_game?.Dispose();
MyGameService.ShutDown();
MyInitializer.InvokeAfterRun();
MyVRage.Done();
}
}