18 lines
497 B
C#
18 lines
497 B
C#
using System.Reflection;
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using HarmonyLib;
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using Sandbox.Game.World;
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using VRage.Game;
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using VRage.Plugins;
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namespace PluginLoader.Patch;
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[HarmonyPatch(typeof(MySession), "RegisterComponentsFromAssembly")]
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[HarmonyPatch(new[] { typeof(Assembly), typeof(bool), typeof(MyModContext) })]
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public static class Patch_ComponentRegistered
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{
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public static void Prefix(Assembly assembly)
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{
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if (assembly == MyPlugins.GameAssembly)
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Main.Instance?.RegisterComponents();
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}
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} |