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46 lines
2.2 KiB
C#
46 lines
2.2 KiB
C#
using System.Collections.Concurrent;
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using System.Collections.Immutable;
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using System.ComponentModel;
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using System.Text.RegularExpressions;
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using HarmonyLib;
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using VRage.FileSystem;
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using VRage.Scripting;
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namespace CringeLauncher.Patches;
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[HarmonyPatch(typeof(MyScriptWhitelist), MethodType.Constructor, typeof(MyScriptCompiler))]
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public static class WhitelistPatch
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{
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private static void Prefix(MyScriptCompiler scriptCompiler)
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{
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var baseDir = new FileInfo(typeof(Type).Assembly.Location).DirectoryName!;
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scriptCompiler.AddReferencedAssemblies(
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typeof(Type).Assembly.Location,
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typeof(LinkedList<>).Assembly.Location,
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typeof(Regex).Assembly.Location,
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typeof(Enumerable).Assembly.Location,
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typeof(ConcurrentBag<>).Assembly.Location,
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typeof(ImmutableArray).Assembly.Location,
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typeof(PropertyChangedEventArgs).Assembly.Location,
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typeof(TypeConverter).Assembly.Location,
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typeof(System.Diagnostics.TraceSource).Assembly.Location,
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typeof(System.Security.Policy.Evidence).Assembly.Location,
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Path.Combine(baseDir, "System.Xml.ReaderWriter.dll"),
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Path.Combine(MyFileSystem.ExePath, "ProtoBuf.Net.dll"),
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Path.Combine(MyFileSystem.ExePath, "ProtoBuf.Net.Core.dll"),
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Path.Combine(baseDir, "netstandard.dll"),
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Path.Combine(baseDir, "System.Runtime.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Common.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Graphics.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Library.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Math.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Game.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Render.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Input.dll"),
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Path.Combine(MyFileSystem.ExePath, "SpaceEngineers.ObjectBuilders.dll"),
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Path.Combine(MyFileSystem.ExePath, "SpaceEngineers.Game.dll"));
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}
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} |