Files
se-launcher/CringeLauncher/CringeLauncher.csproj
pas2704 b12f1cc2f1
All checks were successful
Build / Compute Version (push) Successful in 6s
Build / Build Nuget package (SharedCringe) (push) Successful in 1m4s
Build / Build Nuget package (NuGet) (push) Successful in 1m6s
Build / Build Nuget package (CringeBootstrap.Abstractions) (push) Successful in 1m10s
Build / Build Nuget package (CringePlugins) (push) Successful in 1m18s
Build / Build Launcher (push) Successful in 1m54s
Retry source requests
Handle missing sources
Minor Optimizations
Move thread pool improvement to debug while we fix it
2025-06-01 11:11:50 -04:00

56 lines
2.9 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0-windows10.0.19041.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<LangVersion>preview</LangVersion>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
</PropertyGroup>
<ItemGroup>
<Publicize Include="VRage:VRage.Plugins.MyPlugins.LoadPlugins" />
<Publicize Include="SpaceEngineers.Game:SpaceEngineers.Game.SpaceEngineersGame.OnRenderInitialized" />
<Publicize Include="Sandbox.Game:Sandbox.Engine.Platform.Game.set_DrawThread" />
<Publicize Include="Sandbox.Game:Sandbox.MySandboxGame.form" />
<Publicize Include="Sandbox.Game:Sandbox.MySandboxGame.RenderThread_SizeChanged" />
<Publicize Include="VRage.Render;VRage.Render11;VRage.Platform.Windows;VRage.Scripting;VRage.Input" IncludeCompilerGeneratedMembers="false" />
<Publicize Include="VRage.Scripting:VRage.Scripting.Rewriters.ProtoTagRewriter" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Basic.Reference.Assemblies.Net90" Version="1.8.0" />
<PackageReference Include="dnlib" Version="4.4.0" />
<PackageReference Include="Krafs.Publicizer" Version="2.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Diagnostics.PerformanceCounter" Version="9.0.4" />
<PackageReference Include="System.Management" Version="9.0.4" />
<PackageReference Include="System.Private.ServiceModel" Version="4.10.3" />
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
<PackageReference Include="Velopack" Version="0.0.942" />
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.183">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="NLog" Version="5.4.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.13.0" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.*" ExcludeAssets="runtime" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CringeBootstrap.Abstractions\CringeBootstrap.Abstractions.csproj" />
<ProjectReference Include="..\CringePlugins\CringePlugins.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="NativeMethods.txt" />
</ItemGroup>
</Project>