--- title: Plugin Guidelines for Official PluginHub description: A list of guidelines and limitations imposed by Official PluginHub of SE Launcher published: true date: 2025-07-10T09:48:58.767Z tags: editor: markdown dateCreated: 2025-07-07T16:31:35.807Z --- # Publishing Guidelines for Official PluginHub To ensure quality, security, and compatibility across the SE Launcher ecosystem, plugins published to the **official PluginHub** must comply with the following set of guidelines. Following these rules helps maintain a stable and fair environment for all players and avoids conflicts between plugins or game systems. --- ## General Guidelines 1. **Public Source Code** The plugin must have **human-readable**, publicly accessible source code, hosted on **GitHub**. Obfuscated or minified source code is not allowed. 2. **Performance Considerations** Plugin code must demonstrate **reasonable performance**. - While peak optimization is not required, any plugin that **noticeably degrades game performance** without justification may be rejected. - For example, plugins that alter the **render pipeline** may increase GPU usage, which is acceptable if it is necessary for their function. 3. **Mod & Script API Integrity** Plugins **must not modify, restrict, or extend** the APIs available to in-game **mods or scripts**. The modding environment should remain unchanged and unaffected by external plugin logic. 4. **File System Access Limitations** - Plugins should **only access the files required** for their function. - **Modifying core game files, mod assets, or unrelated data** is strictly prohibited. - Acceptable modifications may include: - Game **session config** - **Mod user/world configs** - **Other plugin configs**, where applicable and justified 5. **Multiplayer Fairness** Plugins that **alter gameplay to give unfair advantages in multiplayer** are not allowed. Examples: - ❌ Not Allowed: - Extending ore detector range - Custom ore detectors - Mass inventory automation (sorting, refueling, repairing, etc.) - ✅ Allowed: - Picking a specific number of items from inventory - Manually triggered jump drive range adjustment (automatic threat detection or chained jumping is **not** allowed) 6. **No Loader Modification** Plugins must **not alter or patch the SE Launcher itself**. This is strictly prohibited, even for privately distributed plugins. 7. **No External Executables** - Plugins **must not include or invoke** external executables. - Plugins must **not start, monitor, interfere with, or kill** other processes. - The only allowed external action is launching **Windows Explorer** to open a file path or URL. 8. **Native Code Requirements** - Native assemblies (e.g. `.dll` compiled from C++) must be: - Open source and publicly available, **or** - From a **trusted and signed** source - Only **NuGet-distributed** native libraries are currently supported. 9. **No Auto-Updating Logic** Plugins **must not implement auto-update mechanisms**. Updates are fully managed by the SE Launcher. 10. **Compliance with Keen Software House EULA** All plugins must comply with the [Keen Software House EULA](https://store.steampowered.com/eula/244850_eula_1). --- ## Current Limitations Please be aware of the following restrictions in the current launcher infrastructure: 1. **No Plugin Dependencies** Plugin dependencies are not yet supported. 2. **Locked C# Language Version** Plugin code must use the **default language version** defined by the current **launcher SDK**. This version is fixed and cannot be overridden.