Add project files.
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25
PveTeam.Math.sln
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25
PveTeam.Math.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.8.34309.116
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PveTeam.Math", "PveTeam.Math\PveTeam.Math.csproj", "{D875C780-DB5A-4252-94DE-6C6BA7C78A0F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D875C780-DB5A-4252-94DE-6C6BA7C78A0F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D875C780-DB5A-4252-94DE-6C6BA7C78A0F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D875C780-DB5A-4252-94DE-6C6BA7C78A0F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D875C780-DB5A-4252-94DE-6C6BA7C78A0F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {D629AF92-13DF-4560-9245-41A14AA9781C}
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EndGlobalSection
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EndGlobal
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13
PveTeam.Math/Matrix4x4D.cs
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13
PveTeam.Math/Matrix4x4D.cs
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using System;
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using System.Numerics;
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namespace PveTeam.Math
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{
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public struct Matrix4x4D : IEquatable<Matrix4x4>
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{
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public Double M11, M12, M13, M14,
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M21, M22, M23, M24,
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M31, M32, M33, M34,
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M41, M42, M43, M44;
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}
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}
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8
PveTeam.Math/PveTeam.Math.csproj
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8
PveTeam.Math/PveTeam.Math.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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10
PveTeam.Math/QuaternionD.cs
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10
PveTeam.Math/QuaternionD.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace PveTeam.Math
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{
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public struct QuaternionD
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{
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}
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}
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29
PveTeam.Math/Vector3D.cs
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29
PveTeam.Math/Vector3D.cs
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using System.Numerics;
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using System;
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namespace PveTeam.Math
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{
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public struct Vector3D : IEquatable<Vector3>, IFormattable
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{
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public Double X, Y, Z;
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public Vector3D(double value) : this(value, value, value) { }
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public Vector3D(Double x, Double y, Double z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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public bool Equals(Vector3 other)
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{
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throw new NotImplementedException();
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}
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public string ToString(string format, IFormatProvider formatProvider)
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{
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throw new NotImplementedException();
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}
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}
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}
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