transform
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@@ -5,4 +5,12 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="TransformD.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="TransformD.cs" />
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</ItemGroup>
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</Project>
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63
PveTeam.Math/Transform.cs
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63
PveTeam.Math/Transform.cs
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@@ -0,0 +1,63 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Text;
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namespace PveTeam.Mathematics
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{
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public class Transform
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{
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private Matrix4x4 _backingMatrix;
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private Vector3 _position;
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private Quaternion _rotation;
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private Vector3 _scale;
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public Vector3 Position
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{
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get => _position;
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set
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{
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_position = value;
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RecalcBackingMatrix();
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}
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}
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public Quaternion Rotation
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{
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get => _rotation;
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set
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{
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_rotation = value;
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RecalcBackingMatrix();
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}
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}
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public Vector3 Scale
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{
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get => _scale;
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set
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{
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_scale = value;
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RecalcBackingMatrix();
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}
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}
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private void RecalcBackingMatrix()
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=> _backingMatrix = Matrix4x4.CreateTranslation(_position) * Matrix4x4.CreateFromQuaternion(_rotation) * Matrix4x4.CreateScale(_scale);
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public static implicit operator Matrix4x4(Transform transform)
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=> transform._backingMatrix;
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public static explicit operator Transform(Matrix4x4 matrix)
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{
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return new Transform
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{
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_backingMatrix = matrix,
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_position = new Vector3(matrix.M41, matrix.M42, matrix.M43),
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_rotation = Quaternion.CreateFromRotationMatrix(matrix),
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_scale = new Vector3(matrix.M11, matrix.M22, matrix.M33)
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};
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}
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}
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}
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11
PveTeam.Math/TransformD.cs
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11
PveTeam.Math/TransformD.cs
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@@ -0,0 +1,11 @@
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namespace PveTeam.Mathematics
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{
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public class TransformD
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{
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private Matrix4x4D _backingMatrix;
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private Vector3D _position;
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private QuaternionD _rotation;
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private Vector3D _scale;
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}
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}
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