Fixed game paused
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@@ -144,8 +144,6 @@ namespace SeamlessClient
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public static void SendSeamlessVersion()
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{
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ClientMessage response = new ClientMessage(SeamlessVersion.ToString());
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MyAPIGateway.Multiplayer?.SendMessageToServer(SeamlessClientNetId, MessageUtils.Serialize(response));
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Seamless.TryShow("Sending Seamless request...");
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@@ -165,7 +163,6 @@ namespace SeamlessClient
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if (MyAPIGateway.Multiplayer == null)
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{
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isSeamlessServer = false;
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Initilized = false;
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return;
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}
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