Fixed empty screen
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@@ -510,9 +510,6 @@ namespace SeamlessClient.ServerSwitching
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SetWorldSettings();
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SetWorldSettings();
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InitComponents();
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InitComponents();
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// Allow the game to start proccessing incoming messages in the buffer
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MyMultiplayer.Static.StartProcessingClientMessages();
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StartEntitySync();
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StartEntitySync();
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//MyGuiSandbox.RemoveScreen(MyGuiScreenHudSpace.Static);
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//MyGuiSandbox.RemoveScreen(MyGuiScreenHudSpace.Static);
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@@ -542,7 +539,8 @@ namespace SeamlessClient.ServerSwitching
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originalLocalCharacter?.Close();
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originalLocalCharacter?.Close();
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ResetReplicationTime(true);
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ResetReplicationTime(true);
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// Allow the game to start proccessing incoming messages in the buffer
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MyMultiplayer.Static.StartProcessingClientMessages();
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//Send Client Ready
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//Send Client Ready
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@@ -33,7 +33,7 @@ namespace SeamlessClient
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private Assembly thisAssembly => typeof(Seamless).Assembly;
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private Assembly thisAssembly => typeof(Seamless).Assembly;
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private bool Initilized = false;
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private bool Initilized = false;
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public static bool isSeamlessServer { get; private set; } = false;
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public static bool isSeamlessServer { get; private set; } = false;
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public static bool isDebug = false;
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public static bool isDebug = true;
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